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rasterizer_rd
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Merge pull request #36141 from Chaosus/shader_struct_member_arrays
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2020-02-12 20:12:05 +03:00 |
SCsub
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |
rasterizer.cpp
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Rewrote large part of rendering, omni and spot shadows now work.
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2020-02-11 12:01:18 +01:00 |
rasterizer.h
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Fixes friend declaration tag mismatch
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2020-02-12 17:41:30 +08:00 |
rendering_device.cpp
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Vulkan: Move thirdparty code out of drivers, style fixes
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2020-02-11 14:08:44 +01:00 |
rendering_device.h
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Vulkan: Move thirdparty code out of drivers, style fixes
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2020-02-11 14:08:44 +01:00 |
shader_language.cpp
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Added support for arrays as shader struct members
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2020-02-12 17:10:20 +03:00 |
shader_language.h
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Added support for arrays as shader struct members
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2020-02-12 17:10:20 +03:00 |
shader_types.cpp
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
shader_types.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
visual_server_canvas.cpp
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Visual GPU profiler and related profiling support in Vulkan.
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2020-02-11 12:01:26 +01:00 |
visual_server_canvas.h
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |
visual_server_globals.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
visual_server_globals.h
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |
visual_server_light_baker.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
visual_server_light_baker.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
visual_server_raster.cpp
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Fix crash after rebase on the master branch
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2020-02-11 12:06:20 +01:00 |
visual_server_raster.h
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Added normalmap guided roughness mipmap generator, and a global roughness limiter.
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2020-02-11 12:16:01 +01:00 |
visual_server_scene.cpp
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
visual_server_scene.h
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
visual_server_viewport.cpp
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Re-implemented screen space ambient occlusion
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2020-02-11 12:15:46 +01:00 |
visual_server_viewport.h
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Reflection probes working
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2020-02-11 12:01:21 +01:00 |
visual_server_wrap_mt.cpp
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WIP CameraEffects implementation (bokeh not working for now)
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2020-02-11 12:15:03 +01:00 |
visual_server_wrap_mt.h
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Added normalmap guided roughness mipmap generator, and a global roughness limiter.
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2020-02-11 12:16:01 +01:00 |