.. |
shaders
|
update algorithm about paking float to vec4 to fix shadow shift and change rgba_shdow options
|
2019-07-28 11:43:01 +08:00 |
SCsub
|
BuildSystem: generated files have .gen.extension
|
2017-06-25 07:55:01 +07:00 |
rasterizer_canvas_gles3.cpp
|
properly pass SCREEN_PIEXEL_SIZE to canvas light shader
|
2019-07-30 13:45:11 -07:00 |
rasterizer_canvas_gles3.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
rasterizer_gles3.cpp
|
Add an option to disable boot splash filtering
|
2019-06-15 23:53:39 +02:00 |
rasterizer_gles3.h
|
Add an option to disable boot splash filtering
|
2019-06-15 23:53:39 +02:00 |
rasterizer_scene_gles3.cpp
|
Merge pull request #30898 from clayjohn/max-lights-reflections
|
2019-07-29 16:01:53 +02:00 |
rasterizer_scene_gles3.h
|
add project setting for max lights and reflections in gles3
|
2019-07-28 17:54:25 -07:00 |
rasterizer_storage_gles3.cpp
|
update algorithm about paking float to vec4 to fix shadow shift and change rgba_shdow options
|
2019-07-28 11:43:01 +08:00 |
rasterizer_storage_gles3.h
|
Some code changed with Clang-Tidy
|
2019-06-26 15:08:25 +02:00 |
shader_compiler_gles3.cpp
|
Added local array initializer
|
2019-07-16 07:13:37 +03:00 |
shader_compiler_gles3.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
shader_gles3.cpp
|
Some code changed with Clang-Tidy
|
2019-06-26 15:08:25 +02:00 |
shader_gles3.h
|
Style: Apply new changes from clang-format 8.0
|
2019-04-09 17:09:48 +02:00 |