godot/drivers
Rémi Verschelde d66740175e Windows: Define _WIN32_WINRT to 0x0600 (Vista)
Passed as a compiler define to be sure it is always define before windows.h
is loaded. This means that Godot officially requires Vista API or later, it will
not work on Windows XP or earlier.

Also fix a bogus check for Windows 7 API.

(cherry picked from commit 6323779596)
2017-01-12 19:15:30 +01:00
..
alsa Fix for the huge audio latency of the SamplePlayer (>200 ms) 2017-01-12 19:15:30 +01:00
builtin_openssl2
convex_decomp Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
gl_context Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
gles2 Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
nrex Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
png Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
pulseaudio Fix for the huge audio latency of the SamplePlayer (>200 ms) 2017-01-12 19:15:30 +01:00
rtaudio Fix for the huge audio latency of the SamplePlayer (>200 ms) 2017-01-12 19:15:30 +01:00
unix Windows: Define _WIN32_WINRT to 0x0600 (Vista) 2017-01-12 19:15:30 +01:00
windows Windows: Define _WIN32_WINRT to 0x0600 (Vista) 2017-01-12 19:15:30 +01:00
zlib
SCsub style: Various other PEP8 fixes in Python files 2016-11-02 22:30:34 +01:00
register_driver_types.cpp Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
register_driver_types.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00