godot/platform
Rémi Verschelde d66740175e Windows: Define _WIN32_WINRT to 0x0600 (Vista)
Passed as a compiler define to be sure it is always define before windows.h
is loaded. This means that Godot officially requires Vista API or later, it will
not work on Windows XP or earlier.

Also fix a bogus check for Windows 7 API.

(cherry picked from commit 6323779596)
2017-01-12 19:15:30 +01:00
..
android Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
bb10 Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
haiku Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
iphone Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
javascript Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
osx Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
server Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
windows Windows: Define _WIN32_WINRT to 0x0600 (Vista) 2017-01-12 19:15:30 +01:00
winrt Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
x11 x11: Improve logic for cross-dependencies between freetype, zlib and libpng 2017-01-12 19:15:30 +01:00