Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Rémi Verschelde d66b04921f Windows: Fix GCC/Clang argument being passed to MSVC
Fixes #4620

(cherry picked from commits 972b0f78b3
and c7292b1f3d)
2016-05-12 09:06:48 +02:00
bin remove trailing whitespace 2016-04-02 22:03:48 +02:00
core Added possibility to strip left and right to strip_edges (#4594) 2016-05-12 09:04:59 +02:00
demos Joystick demo script cleanup 2016-05-12 09:04:41 +02:00
doc Updated caret blink method documentation 2016-05-12 09:06:10 +02:00
drivers Windows: Fix GCC/Clang argument being passed to MSVC 2016-05-12 09:06:48 +02:00
main Fix ds3 gamepad mapping 2016-05-06 11:12:44 +02:00
modules GridMap: Fix backwards rotate hotkeys (#4498) 2016-05-01 12:28:14 +02:00
platform OS.get_screen_size now returns the correct value on OSX 2016-05-12 09:05:32 +02:00
scene Bind caret blink to gdscript and properties 2016-05-12 09:05:46 +02:00
servers Fix wrong return and argument types in documentation 2016-05-06 11:13:35 +02:00
tools Added caret blink in text editor 2016-05-12 09:04:03 +02:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Remove last NACL references 2016-04-27 20:19:12 +02:00
.travis.yml Add openssl=builtin to build command in .travis.yml 2016-04-27 08:49:45 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
ISSUE_TEMPLATE Remove some extraneous newlines 2016-02-19 00:03:49 +01:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
README.md Update README.md 2016-02-22 07:42:10 -03:00
SConstruct cloning env for builtin_openssl _and_ openssl :) 2016-05-12 08:55:34 +02:00
icon.png Remove grey capsule on official logo 2016-02-29 09:01:02 +01:00
icon.svg Remove grey capsule on official logo 2016-02-29 09:01:02 +01:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
logo.svg Remove grey capsule on official logo 2016-02-29 09:01:02 +01:00
methods.py Remove trailing spaces 2016-04-02 22:19:40 +02:00
version.py Version 2.0.2 2016-04-07 08:34:27 +02:00

README.md

GODOT

http://www.godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://docs.godotengine.org/en/latest/reference/_compiling.html

Build Status