godot/scene
Lorenzo Cerqua d670a49612 DisplayServer: separate window showing into another function
When creating a window, Godot would first register it to the WM(show it) and then set its flags.
This works fine on a floating WM, but on tiling WMs as soon as a window gets registered
the WM immediately acts on the window by scaling it up and treating it as a generic window,
being registered without any special flags.

This commit separates the showing of the window into another function and calls it after the most important flags are set,
making windows with special flags(eg. all popups) work again on tiling WMs.

Fixes #37930
2020-07-23 07:58:10 +02:00
..
2d Revert "Merge pull request #38341 from verdog/camera-bounds-fix" 2020-07-11 19:05:48 +01:00
3d Merge pull request #40450 from asmaloney/spelling 2020-07-21 22:14:04 +02:00
animation Merge pull request #39801 from ChristopheLY/tween-bool-state 2020-07-20 22:23:43 +02:00
audio Add override keywords. 2020-07-10 13:56:54 +01:00
debugger Fix resource preview in remote inspector 2020-05-23 11:52:02 +02:00
gui Merge pull request #40217 from theoway/visible_line_count_fix 2020-07-22 09:50:26 +02:00
main DisplayServer: separate window showing into another function 2020-07-23 07:58:10 +02:00
resources Merge pull request #40450 from asmaloney/spelling 2020-07-21 22:14:04 +02:00
register_scene_types.cpp Merge pull request #40268 from DanielZTing/master 2020-07-15 09:21:04 +02:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
scene_string_names.h Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00