godot/servers
Juan Linietsky 89300b70e7 added ability for Area (3D) to detect other areas 2015-06-12 15:52:21 -03:00
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audio ability to run 2D physics in a thread 2015-05-26 01:06:05 -03:00
physics added ability for Area (3D) to detect other areas 2015-06-12 15:52:21 -03:00
physics_2d Merge pull request #1932 from Faless/gravity_distance_full 2015-06-07 00:25:37 -03:00
spatial_sound Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
spatial_sound_2d Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
visual new space shooter demo 2015-06-11 10:00:48 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00
audio_server.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
audio_server.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
physics_2d_server.cpp Merge pull request #1932 from Faless/gravity_distance_full 2015-06-07 00:25:37 -03:00
physics_2d_server.h Merge pull request #1932 from Faless/gravity_distance_full 2015-06-07 00:25:37 -03:00
physics_server.cpp Calculate gravity based on distance from body to gravity point 2015-05-18 01:30:43 +00:00
physics_server.h added ability for Area (3D) to detect other areas 2015-06-12 15:52:21 -03:00
register_server_types.cpp -Rewritten KinematicBody2D::move to MUCH more efficient code. 2015-04-19 20:50:55 -03:00
register_server_types.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
server_wrap_mt_common.h ability to run 2D physics in a thread 2015-05-26 01:06:05 -03:00
spatial_sound_2d_server.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_sound_2d_server.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_sound_server.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_sound_server.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
visual_server.cpp -fixed many memory initialization issues 2015-06-06 22:06:58 -03:00
visual_server.h -fixed many memory initialization issues 2015-06-06 22:06:58 -03:00