godot/scene
A Thousand Ships 74506ce901 Fix incorrect cast when animating `int`
Type was cast to `int` rather than `int64_t`
Also corrects `real_t` to `double`

(cherry picked from commit 035cf5e210)
2023-10-24 16:33:53 +02:00
..
2d Fix "a number is required" error when printing RID 2023-10-19 21:20:06 +02:00
3d Fix VoxelGI CameraAttributes exposure normalization handling 2023-10-24 16:05:00 +02:00
animation Avoid emitting signals if the animation is not ready to be processed 2023-10-19 21:48:43 +02:00
audio Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scale 2023-02-17 14:06:55 +01:00
debugger Fix arg count checks in SceneDebugger 2023-08-31 20:19:31 +02:00
gui Fix OptionButton min size when fit longest item is enabled 2023-10-19 21:45:12 +02:00
main Clear the previously set state when configuring for a new scene root node 2023-10-19 21:49:00 +02:00
resources Fix incorrect cast when animating `int` 2023-10-24 16:33:53 +02:00
theme Merge pull request #68429 from KoBeWi/PropertySettings 2023-01-06 22:59:29 +01:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_utils.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Fix for threaded NavigationMesh baking under new thread guards 2023-06-14 01:53:37 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00