godot/demos/2d/area_input/input.gd
Juan Linietsky dac2017dee fixes/cleans up
-input now correctly works when using viewport scaling
-added function to get areas/bodies in given point
-added function to get space state directly from world
2015-03-22 09:40:26 -03:00

17 lines
404 B
GDScript

extends Area2D
#virtual from CollisionObject2D (also available as signal)
func _input_event(viewport, event, shape_idx):
#convert event to local coordinates
if (event.type==InputEvent.MOUSE_MOTION):
event = make_input_local( event )
get_node("label").set_text(str(event.pos))
#virtual from CollisionObject2D (also available as signal)
func _mouse_exit():
get_node("label").set_text("")