godot/servers/rendering/renderer_rd
2024-01-08 21:51:04 +11:00
..
effects Fix potential integer underflow in rounded up divisions 2024-01-02 14:14:47 +01:00
environment Fix potential integer underflow in rounded up divisions 2024-01-02 14:14:47 +01:00
forward_clustered Fix potential integer underflow in rounded up divisions 2024-01-02 14:14:47 +01:00
forward_mobile Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
shaders Fixup SDFGI shader compilation error after #80390 2024-01-03 08:51:08 +01:00
spirv-reflect Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
storage_rd Fix potential integer underflow in rounded up divisions 2024-01-02 14:14:47 +01:00
api_context_rd.cpp Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
api_context_rd.h Skip swapchain logic if there is nothing to present (Android OpenXR) 2024-01-08 21:51:04 +11:00
cluster_builder_rd.cpp Fix potential integer underflow in rounded up divisions 2024-01-02 14:14:47 +01:00
cluster_builder_rd.h Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
framebuffer_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
framebuffer_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
pipeline_cache_rd.cpp Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
pipeline_cache_rd.h Some more fixes for compressed meshes 2023-10-24 09:38:12 +02:00
renderer_canvas_render_rd.cpp Merge pull request #85811 from clayjohn/2D-render-info 2023-12-12 10:41:06 +01:00
renderer_canvas_render_rd.h Implement render info counters for the 2D renderer 2023-12-06 14:39:33 -07:00
renderer_compositor_rd.cpp Use render method from OS in compositor RD; Update related UI 2023-12-14 11:38:46 +08:00
renderer_compositor_rd.h Skip swapchain logic if there is nothing to present (Android OpenXR) 2024-01-08 21:51:04 +11:00
renderer_scene_render_rd.cpp Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
renderer_scene_render_rd.h Fix mipmap bias behavior by refactoring how samplers are created by Material Storage. 2023-09-06 11:24:19 -03:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
shader_rd.cpp Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy 2024-01-04 14:25:33 +01:00
shader_rd.h [Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-25 18:45:30 +02:00
uniform_set_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00