0ee6ffb257
Graphite is now available under: MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later We pick MIT which is the same as Godot's main license for simplicity. Remove define to skip deprecation warnings, upstream fixed those.
40 lines
970 B
C++
40 lines
970 B
C++
// SPDX-License-Identifier: MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later
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// Copyright 2011, SIL International, All rights reserved.
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#include <cassert>
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#include "inc/Sparse.h"
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#include "inc/bits.h"
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using namespace graphite2;
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const sparse::chunk sparse::empty_chunk = {0,0};
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sparse::~sparse() throw()
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{
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if (m_array.map == &empty_chunk) return;
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free(m_array.values);
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}
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sparse::mapped_type sparse::operator [] (const key_type k) const throw()
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{
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mapped_type g = key_type(k/SIZEOF_CHUNK - m_nchunks) >> (sizeof k*8 - 1);
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const chunk & c = m_array.map[g*k/SIZEOF_CHUNK];
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const mask_t m = c.mask >> (SIZEOF_CHUNK - 1 - (k%SIZEOF_CHUNK));
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g *= m & 1;
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return g*m_array.values[g*(c.offset + bit_set_count(m >> 1))];
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}
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size_t sparse::capacity() const throw()
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{
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size_t n = m_nchunks,
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s = 0;
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for (const chunk *ci=m_array.map; n; --n, ++ci)
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s += bit_set_count(ci->mask);
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return s;
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}
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