godot/thirdparty/graphite/src/call_machine.cpp
Rémi Verschelde 0ee6ffb257
graphite: Update to latest Git, switch to MIT license
Graphite is now available under:
MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later

We pick MIT which is the same as Godot's main license for simplicity.

Remove define to skip deprecation warnings, upstream fixed those.
2022-12-13 10:06:00 +01:00

116 lines
3.1 KiB
C++

// SPDX-License-Identifier: MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later
// Copyright 2010, SIL International, All rights reserved.
// This call threaded interpreter implmentation for machine.h
// Author: Tim Eves
// Build either this interpreter or the direct_machine implementation.
// The call threaded interpreter is portable across compilers and
// architectures as well as being useful to debug (you can set breakpoints on
// opcodes) but is slower that the direct threaded interpreter by a factor of 2
#include <cassert>
#include <cstring>
#include <graphite2/Segment.h>
#include "inc/Machine.h"
#include "inc/Segment.h"
#include "inc/Slot.h"
#include "inc/Rule.h"
// Disable the unused parameter warning as th compiler is mistaken since dp
// is always updated (even if by 0) on every opcode.
#ifdef __GNUC__
#pragma GCC diagnostic ignored "-Wunused-parameter"
#endif
#define registers const byte * & dp, vm::Machine::stack_t * & sp, \
vm::Machine::stack_t * const sb, regbank & reg
// These are required by opcodes.h and should not be changed
#define STARTOP(name) bool name(registers) REGPARM(4);\
bool name(registers) {
#define ENDOP return (sp - sb)/Machine::STACK_MAX==0; \
}
#define EXIT(status) { push(status); return false; }
// This is required by opcode_table.h
#define do_(name) instr(name)
using namespace graphite2;
using namespace vm;
struct regbank {
slotref is;
slotref * map;
SlotMap & smap;
slotref * const map_base;
const instr * & ip;
uint8 direction;
int8 flags;
Machine::status_t & status;
};
typedef bool (* ip_t)(registers);
// Pull in the opcode definitions
// We pull these into a private namespace so these otherwise common names dont
// pollute the toplevel namespace.
namespace {
#define smap reg.smap
#define seg smap.segment
#define is reg.is
#define ip reg.ip
#define map reg.map
#define mapb reg.map_base
#define flags reg.flags
#define dir reg.direction
#define status reg.status
#include "inc/opcodes.h"
#undef smap
#undef seg
#undef is
#undef ip
#undef map
#undef mapb
#undef flags
#undef dir
}
Machine::stack_t Machine::run(const instr * program,
const byte * data,
slotref * & map)
{
assert(program != 0);
// Declare virtual machine registers
const instr * ip = program-1;
const byte * dp = data;
stack_t * sp = _stack + Machine::STACK_GUARD,
* const sb = sp;
regbank reg = {*map, map, _map, _map.begin()+_map.context(), ip, _map.dir(), 0, _status};
// Run the program
while ((reinterpret_cast<ip_t>(*++ip))(dp, sp, sb, reg)) {}
const stack_t ret = sp == _stack+STACK_GUARD+1 ? *sp-- : 0;
check_final_stack(sp);
map = reg.map;
*map = reg.is;
return ret;
}
// Pull in the opcode table
namespace {
#include "inc/opcode_table.h"
}
const opcode_t * Machine::getOpcodeTable() throw()
{
return opcode_table;
}