godot/thirdparty/icu4c/common/uvectr32.cpp
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Update HarfBuzz, ICU and FreeType
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// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
******************************************************************************
* Copyright (C) 1999-2015, International Business Machines Corporation and
* others. All Rights Reserved.
******************************************************************************
* Date Name Description
* 10/22/99 alan Creation.
**********************************************************************
*/
#include "uvectr32.h"
#include "cmemory.h"
#include "putilimp.h"
U_NAMESPACE_BEGIN
#define DEFAULT_CAPACITY 8
/*
* Constants for hinting whether a key is an integer
* or a pointer. If a hint bit is zero, then the associated
* token is assumed to be an integer. This is needed for iSeries
*/
UOBJECT_DEFINE_RTTI_IMPLEMENTATION(UVector32)
UVector32::UVector32(UErrorCode &status) :
count(0),
capacity(0),
maxCapacity(0),
elements(nullptr)
{
_init(DEFAULT_CAPACITY, status);
}
UVector32::UVector32(int32_t initialCapacity, UErrorCode &status) :
count(0),
capacity(0),
maxCapacity(0),
elements(0)
{
_init(initialCapacity, status);
}
void UVector32::_init(int32_t initialCapacity, UErrorCode &status) {
// Fix bogus initialCapacity values; avoid malloc(0)
if (initialCapacity < 1) {
initialCapacity = DEFAULT_CAPACITY;
}
if (maxCapacity>0 && maxCapacity<initialCapacity) {
initialCapacity = maxCapacity;
}
if (initialCapacity > (int32_t)(INT32_MAX / sizeof(int32_t))) {
initialCapacity = uprv_min(DEFAULT_CAPACITY, maxCapacity);
}
elements = (int32_t *)uprv_malloc(sizeof(int32_t)*initialCapacity);
if (elements == 0) {
status = U_MEMORY_ALLOCATION_ERROR;
} else {
capacity = initialCapacity;
}
}
UVector32::~UVector32() {
uprv_free(elements);
elements = 0;
}
/**
* Assign this object to another (make this a copy of 'other').
*/
void UVector32::assign(const UVector32& other, UErrorCode &ec) {
if (ensureCapacity(other.count, ec)) {
setSize(other.count);
for (int32_t i=0; i<other.count; ++i) {
elements[i] = other.elements[i];
}
}
}
bool UVector32::operator==(const UVector32& other) const {
int32_t i;
if (count != other.count) return false;
for (i=0; i<count; ++i) {
if (elements[i] != other.elements[i]) {
return false;
}
}
return true;
}
void UVector32::setElementAt(int32_t elem, int32_t index) {
if (0 <= index && index < count) {
elements[index] = elem;
}
/* else index out of range */
}
void UVector32::insertElementAt(int32_t elem, int32_t index, UErrorCode &status) {
// must have 0 <= index <= count
if (0 <= index && index <= count && ensureCapacity(count + 1, status)) {
for (int32_t i=count; i>index; --i) {
elements[i] = elements[i-1];
}
elements[index] = elem;
++count;
}
/* else index out of range */
}
UBool UVector32::containsAll(const UVector32& other) const {
for (int32_t i=0; i<other.size(); ++i) {
if (indexOf(other.elements[i]) < 0) {
return false;
}
}
return true;
}
UBool UVector32::containsNone(const UVector32& other) const {
for (int32_t i=0; i<other.size(); ++i) {
if (indexOf(other.elements[i]) >= 0) {
return false;
}
}
return true;
}
UBool UVector32::removeAll(const UVector32& other) {
UBool changed = false;
for (int32_t i=0; i<other.size(); ++i) {
int32_t j = indexOf(other.elements[i]);
if (j >= 0) {
removeElementAt(j);
changed = true;
}
}
return changed;
}
UBool UVector32::retainAll(const UVector32& other) {
UBool changed = false;
for (int32_t j=size()-1; j>=0; --j) {
int32_t i = other.indexOf(elements[j]);
if (i < 0) {
removeElementAt(j);
changed = true;
}
}
return changed;
}
void UVector32::removeElementAt(int32_t index) {
if (index >= 0) {
for (int32_t i=index; i<count-1; ++i) {
elements[i] = elements[i+1];
}
--count;
}
}
void UVector32::removeAllElements() {
count = 0;
}
UBool UVector32::equals(const UVector32 &other) const {
int i;
if (this->count != other.count) {
return false;
}
for (i=0; i<count; i++) {
if (elements[i] != other.elements[i]) {
return false;
}
}
return true;
}
int32_t UVector32::indexOf(int32_t key, int32_t startIndex) const {
int32_t i;
for (i=startIndex; i<count; ++i) {
if (key == elements[i]) {
return i;
}
}
return -1;
}
UBool UVector32::expandCapacity(int32_t minimumCapacity, UErrorCode &status) {
if (U_FAILURE(status)) {
return false;
}
if (minimumCapacity < 0) {
status = U_ILLEGAL_ARGUMENT_ERROR;
return false;
}
if (capacity >= minimumCapacity) {
return true;
}
if (maxCapacity>0 && minimumCapacity>maxCapacity) {
status = U_BUFFER_OVERFLOW_ERROR;
return false;
}
if (capacity > (INT32_MAX - 1) / 2) { // integer overflow check
status = U_ILLEGAL_ARGUMENT_ERROR;
return false;
}
int32_t newCap = capacity * 2;
if (newCap < minimumCapacity) {
newCap = minimumCapacity;
}
if (maxCapacity > 0 && newCap > maxCapacity) {
newCap = maxCapacity;
}
if (newCap > (int32_t)(INT32_MAX / sizeof(int32_t))) { // integer overflow check
// We keep the original memory contents on bad minimumCapacity/maxCapacity.
status = U_ILLEGAL_ARGUMENT_ERROR;
return false;
}
int32_t* newElems = (int32_t *)uprv_realloc(elements, sizeof(int32_t)*newCap);
if (newElems == nullptr) {
// We keep the original contents on the memory failure on realloc.
status = U_MEMORY_ALLOCATION_ERROR;
return false;
}
elements = newElems;
capacity = newCap;
return true;
}
void UVector32::setMaxCapacity(int32_t limit) {
U_ASSERT(limit >= 0);
if (limit < 0) {
limit = 0;
}
if (limit > (int32_t)(INT32_MAX / sizeof(int32_t))) { // integer overflow check for realloc
// Something is very wrong, don't realloc, leave capacity and maxCapacity unchanged
return;
}
maxCapacity = limit;
if (capacity <= maxCapacity || maxCapacity == 0) {
// Current capacity is within the new limit.
return;
}
// New maximum capacity is smaller than the current size.
// Realloc the storage to the new, smaller size.
int32_t* newElems = (int32_t *)uprv_realloc(elements, sizeof(int32_t)*maxCapacity);
if (newElems == nullptr) {
// Realloc to smaller failed.
// Just keep what we had. No need to call it a failure.
return;
}
elements = newElems;
capacity = maxCapacity;
if (count > capacity) {
count = capacity;
}
}
/**
* Change the size of this vector as follows: If newSize is smaller,
* then truncate the array, possibly deleting held elements for i >=
* newSize. If newSize is larger, grow the array, filling in new
* slots with nullptr.
*/
void UVector32::setSize(int32_t newSize) {
int32_t i;
if (newSize < 0) {
return;
}
if (newSize > count) {
UErrorCode ec = U_ZERO_ERROR;
if (!ensureCapacity(newSize, ec)) {
return;
}
for (i=count; i<newSize; ++i) {
elements[i] = 0;
}
}
count = newSize;
}
/**
* Insert the given integer into this vector at its sorted position
* as defined by 'compare'. The current elements are assumed to
* be sorted already.
*/
void UVector32::sortedInsert(int32_t tok, UErrorCode& ec) {
// Perform a binary search for the location to insert tok at. Tok
// will be inserted between two elements a and b such that a <=
// tok && tok < b, where there is a 'virtual' elements[-1] always
// less than tok and a 'virtual' elements[count] always greater
// than tok.
int32_t min = 0, max = count;
while (min != max) {
int32_t probe = (min + max) / 2;
//int8_t c = (*compare)(elements[probe], tok);
//if (c > 0) {
if (elements[probe] > tok) {
max = probe;
} else {
// assert(c <= 0);
min = probe + 1;
}
}
if (ensureCapacity(count + 1, ec)) {
for (int32_t i=count; i>min; --i) {
elements[i] = elements[i-1];
}
elements[min] = tok;
++count;
}
}
U_NAMESPACE_END