746dddc067
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
260 lines
8.0 KiB
C++
260 lines
8.0 KiB
C++
/*************************************************************************/
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/* file_access_pack.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef FILE_ACCESS_PACK_H
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#define FILE_ACCESS_PACK_H
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#include "core/io/dir_access.h"
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#include "core/io/file_access.h"
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#include "core/string/print_string.h"
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#include "core/templates/list.h"
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#include "core/templates/rb_map.h"
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#include "core/templates/rb_set.h"
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// Godot's packed file magic header ("GDPC" in ASCII).
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#define PACK_HEADER_MAGIC 0x43504447
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// The current packed file format version number.
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#define PACK_FORMAT_VERSION 2
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enum PackFlags {
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PACK_DIR_ENCRYPTED = 1 << 0
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};
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enum PackFileFlags {
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PACK_FILE_ENCRYPTED = 1 << 0
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};
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class PackSource;
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class PackedData {
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friend class FileAccessPack;
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friend class DirAccessPack;
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friend class PackSource;
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public:
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struct PackedFile {
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String pack;
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uint64_t offset; //if offset is ZERO, the file was ERASED
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uint64_t size;
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uint8_t md5[16];
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PackSource *src = nullptr;
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bool encrypted;
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};
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private:
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struct PackedDir {
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PackedDir *parent = nullptr;
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String name;
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HashMap<String, PackedDir *> subdirs;
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RBSet<String> files;
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};
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struct PathMD5 {
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uint64_t a = 0;
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uint64_t b = 0;
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bool operator==(const PathMD5 &p_val) const {
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return (a == p_val.a) && (b == p_val.b);
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}
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static uint32_t hash(const PathMD5 &p_val) {
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uint32_t h = hash_djb2_one_32(p_val.a);
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return hash_djb2_one_32(p_val.b, h);
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}
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PathMD5() {}
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explicit PathMD5(const Vector<uint8_t> &p_buf) {
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a = *((uint64_t *)&p_buf[0]);
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b = *((uint64_t *)&p_buf[8]);
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}
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};
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HashMap<PathMD5, PackedFile, PathMD5> files;
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Vector<PackSource *> sources;
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PackedDir *root = nullptr;
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static PackedData *singleton;
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bool disabled = false;
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void _free_packed_dirs(PackedDir *p_dir);
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public:
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void add_pack_source(PackSource *p_source);
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void add_path(const String &p_pkg_path, const String &p_path, uint64_t p_ofs, uint64_t p_size, const uint8_t *p_md5, PackSource *p_src, bool p_replace_files, bool p_encrypted = false); // for PackSource
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void set_disabled(bool p_disabled) { disabled = p_disabled; }
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_FORCE_INLINE_ bool is_disabled() const { return disabled; }
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static PackedData *get_singleton() { return singleton; }
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Error add_pack(const String &p_path, bool p_replace_files, uint64_t p_offset);
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_FORCE_INLINE_ Ref<FileAccess> try_open_path(const String &p_path);
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_FORCE_INLINE_ bool has_path(const String &p_path);
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_FORCE_INLINE_ Ref<DirAccess> try_open_directory(const String &p_path);
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_FORCE_INLINE_ bool has_directory(const String &p_path);
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PackedData();
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~PackedData();
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};
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class PackSource {
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public:
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virtual bool try_open_pack(const String &p_path, bool p_replace_files, uint64_t p_offset) = 0;
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virtual Ref<FileAccess> get_file(const String &p_path, PackedData::PackedFile *p_file) = 0;
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virtual ~PackSource() {}
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};
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class PackedSourcePCK : public PackSource {
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public:
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virtual bool try_open_pack(const String &p_path, bool p_replace_files, uint64_t p_offset) override;
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virtual Ref<FileAccess> get_file(const String &p_path, PackedData::PackedFile *p_file) override;
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};
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class FileAccessPack : public FileAccess {
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PackedData::PackedFile pf;
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mutable uint64_t pos;
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mutable bool eof;
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uint64_t off;
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Ref<FileAccess> f;
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virtual Error _open(const String &p_path, int p_mode_flags);
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virtual uint64_t _get_modified_time(const String &p_file) { return 0; }
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virtual uint32_t _get_unix_permissions(const String &p_file) { return 0; }
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virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) { return FAILED; }
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public:
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virtual bool is_open() const;
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virtual void seek(uint64_t p_position);
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virtual void seek_end(int64_t p_position = 0);
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virtual uint64_t get_position() const;
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virtual uint64_t get_length() const;
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virtual bool eof_reached() const;
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virtual uint8_t get_8() const;
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virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const;
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virtual void set_big_endian(bool p_big_endian);
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virtual Error get_error() const;
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virtual void flush();
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virtual void store_8(uint8_t p_dest);
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virtual void store_buffer(const uint8_t *p_src, uint64_t p_length);
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virtual bool file_exists(const String &p_name);
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FileAccessPack(const String &p_path, const PackedData::PackedFile &p_file);
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};
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Ref<FileAccess> PackedData::try_open_path(const String &p_path) {
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PathMD5 pmd5(p_path.md5_buffer());
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HashMap<PathMD5, PackedFile, PathMD5>::Iterator E = files.find(pmd5);
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if (!E) {
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return nullptr; //not found
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}
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if (E->value.offset == 0) {
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return nullptr; //was erased
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}
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return E->value.src->get_file(p_path, &E->value);
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}
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bool PackedData::has_path(const String &p_path) {
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return files.has(PathMD5(p_path.md5_buffer()));
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}
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bool PackedData::has_directory(const String &p_path) {
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Ref<DirAccess> da = try_open_directory(p_path);
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if (da.is_valid()) {
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return true;
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} else {
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return false;
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}
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}
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class DirAccessPack : public DirAccess {
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PackedData::PackedDir *current;
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List<String> list_dirs;
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List<String> list_files;
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bool cdir = false;
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PackedData::PackedDir *_find_dir(String p_dir);
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public:
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virtual Error list_dir_begin();
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virtual String get_next();
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virtual bool current_is_dir() const;
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virtual bool current_is_hidden() const;
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virtual void list_dir_end();
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virtual int get_drive_count();
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virtual String get_drive(int p_drive);
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virtual Error change_dir(String p_dir);
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virtual String get_current_dir(bool p_include_drive = true) const;
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virtual bool file_exists(String p_file);
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virtual bool dir_exists(String p_dir);
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virtual Error make_dir(String p_dir);
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virtual Error rename(String p_from, String p_to);
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virtual Error remove(String p_name);
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uint64_t get_space_left();
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virtual bool is_link(String p_file) { return false; }
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virtual String read_link(String p_file) { return p_file; }
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virtual Error create_link(String p_source, String p_target) { return FAILED; }
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virtual String get_filesystem_type() const;
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DirAccessPack();
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};
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Ref<DirAccess> PackedData::try_open_directory(const String &p_path) {
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Ref<DirAccess> da = memnew(DirAccessPack());
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if (da->change_dir(p_path) != OK) {
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da = Ref<DirAccess>();
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}
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return da;
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}
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#endif // FILE_ACCESS_PACK_H
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