godot/modules/mono
Raul Santos 2913c32db5 Ensure C# script properties are added to the end
Ensures that the `get_property_list` and `get_script_property_list`
methods push the script properties to the end of the given list, this
prevents the script property from appearing after the script variables.
2021-10-30 17:11:40 +02:00
..
build_scripts Remove unused imports in .py, SCsub and SConstruct files 2021-10-18 01:50:34 +05:30
doc_classes doc: Update links to latest documentation after content reorganization 2021-10-06 13:48:48 +02:00
editor clang-format: Enable `BreakBeforeTernaryOperators` 2021-10-28 15:57:41 +02:00
glue Implement Call methods in C# Callable 2021-10-28 22:49:17 +02:00
icons Optimize SVG using `svgcleaner --multipass` 2020-10-25 10:02:37 +01:00
mono_gd clang-format: Enable `BreakBeforeTernaryOperators` 2021-10-28 15:57:41 +02:00
utils clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
.editorconfig Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
.gitignore Make git no longer ignore solution files inside the mono module 2019-08-12 15:59:06 +02:00
Directory.Build.props Add C# source generator for a new ScriptPath attribute 2021-03-06 21:50:32 +01:00
SCsub SCons: Fix missing mono `.gen.cpp` sources after #53860 2021-10-16 15:53:14 +02:00
SdkPackageVersions.props C#: Fix ScriptPathAttribute generator with none or nested namespaces 2021-03-13 01:04:59 +01:00
__init__.py Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
class_db_api_json.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
class_db_api_json.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
config.py Add support for the RISC-V architecture 2021-10-22 12:51:10 -05:00
csharp_script.cpp Ensure C# script properties are added to the end 2021-10-30 17:11:40 +02:00
csharp_script.h Keep order for C# exported members 2021-10-22 19:25:01 +02:00
godotsharp_defs.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godotsharp_dirs.cpp Provide a getter for the project data directory. 2021-09-15 12:52:03 -07:00
godotsharp_dirs.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
managed_callable.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
managed_callable.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
mono_gc_handle.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
mono_gc_handle.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
register_types.cpp Namespaces instead of underscore prefix for binds 2021-08-17 16:10:09 +02:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
signal_awaiter_utils.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
signal_awaiter_utils.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00