godot/drivers/gles2
lawnjelly 15e57a0235 Remove buffer orphaning options project settings
These were only put in for the betas, in order to test hypotheses for stalling on Macs. It seems that most of the problems in the Mac editor have been solved by fixing the excessive redraw_requests.

As a result no one has reported any results from these options, but in future we will be able to refer users to try the beta versions, so there is no need to include them in the stable release. Indeed they are only likely to cause confusion.
2020-12-23 15:23:02 +00:00
..
shaders Fix bug in normal map decompression 2020-12-11 10:34:53 +00:00
SCsub
rasterizer_canvas_base_gles2.cpp Remove buffer orphaning options project settings 2020-12-23 15:23:02 +00:00
rasterizer_canvas_base_gles2.h
rasterizer_canvas_gles2.cpp
rasterizer_canvas_gles2.h
rasterizer_gles2.cpp
rasterizer_gles2.h
rasterizer_scene_gles2.cpp
rasterizer_scene_gles2.h
rasterizer_storage_gles2.cpp Remove buffer orphaning options project settings 2020-12-23 15:23:02 +00:00
rasterizer_storage_gles2.h
shader_compiler_gles2.cpp
shader_compiler_gles2.h
shader_gles2.cpp
shader_gles2.h