godot/drivers/opus/silk/float/apply_sine_window_FLP.c
George Marques 7c59d819a7
Update Opus driver to 1.1.2
And opusfile to 0.7.
2016-05-02 13:18:34 -03:00

79 lines
3.4 KiB
C

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#include "opus/opus_config.h"
#include "opus/silk/float/main_FLP.h"
/* Apply sine window to signal vector */
/* Window types: */
/* 1 -> sine window from 0 to pi/2 */
/* 2 -> sine window from pi/2 to pi */
void silk_apply_sine_window_FLP(
silk_float px_win[], /* O Pointer to windowed signal */
const silk_float px[], /* I Pointer to input signal */
const opus_int win_type, /* I Selects a window type */
const opus_int length /* I Window length, multiple of 4 */
)
{
opus_int k;
silk_float freq, c, S0, S1;
silk_assert( win_type == 1 || win_type == 2 );
/* Length must be multiple of 4 */
silk_assert( ( length & 3 ) == 0 );
freq = PI / ( length + 1 );
/* Approximation of 2 * cos(f) */
c = 2.0f - freq * freq;
/* Initialize state */
if( win_type < 2 ) {
/* Start from 0 */
S0 = 0.0f;
/* Approximation of sin(f) */
S1 = freq;
} else {
/* Start from 1 */
S0 = 1.0f;
/* Approximation of cos(f) */
S1 = 0.5f * c;
}
/* Uses the recursive equation: sin(n*f) = 2 * cos(f) * sin((n-1)*f) - sin((n-2)*f) */
/* 4 samples at a time */
for( k = 0; k < length; k += 4 ) {
px_win[ k + 0 ] = px[ k + 0 ] * 0.5f * ( S0 + S1 );
px_win[ k + 1 ] = px[ k + 1 ] * S1;
S0 = c * S1 - S0;
px_win[ k + 2 ] = px[ k + 2 ] * 0.5f * ( S1 + S0 );
px_win[ k + 3 ] = px[ k + 3 ] * S0;
S1 = c * S0 - S1;
}
}