godot/scene
Alexander Pech d73281a350
Keep RichTextLabel visible character properties in sync
The RichTextLabel class is inconsistent in how it updates the
visible_characters and percent_visible properties when either is changed.

To keep both properties consistent, update percent_visible when setting the
visible_characters property.
For both properties, when setting one, notify change for the other.

Docs updated for member set_visible_characters on RichTextLabel class.

(cherry picked from commit 463e2002ab)
2021-01-15 16:49:46 +01:00
..
2d Rename the final parameter of area_shape_entered-exited local_shape. 2021-01-15 09:46:19 +00:00
3d Merge pull request #44628 from JFonS/new_cpu_lightmapper_3.2 2021-01-15 13:25:46 +01:00
animation Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
debugger Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gui Keep RichTextLabel visible character properties in sync 2021-01-15 16:49:46 +01:00
main Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
resources CPU lightmapper formatting and minor fixes. 2021-01-14 18:08:33 +01:00
register_scene_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00