godot/scene/gui/link_button.h
Zak d73a9b56b0
Add uri property for LinkButton
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-17 15:27:33 +01:00

113 lines
4.1 KiB
C++

/*************************************************************************/
/* link_button.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LINK_BUTTON_H
#define LINK_BUTTON_H
#include "scene/gui/base_button.h"
#include "scene/resources/text_line.h"
class LinkButton : public BaseButton {
GDCLASS(LinkButton, BaseButton);
public:
enum UnderlineMode {
UNDERLINE_MODE_ALWAYS,
UNDERLINE_MODE_ON_HOVER,
UNDERLINE_MODE_NEVER
};
private:
String text;
String xl_text;
Ref<TextLine> text_buf;
UnderlineMode underline_mode = UNDERLINE_MODE_ALWAYS;
String uri;
String language;
TextDirection text_direction = TEXT_DIRECTION_AUTO;
TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT;
Array st_args;
struct ThemeCache {
Ref<StyleBox> focus;
Color font_color;
Color font_focus_color;
Color font_pressed_color;
Color font_hover_color;
Color font_hover_pressed_color;
Color font_disabled_color;
Ref<Font> font;
int font_size = 0;
int outline_size = 0;
Color font_outline_color;
int underline_spacing = 0;
} theme_cache;
void _shape();
protected:
virtual void pressed() override;
virtual Size2 get_minimum_size() const override;
virtual void _update_theme_item_cache() override;
void _notification(int p_what);
static void _bind_methods();
public:
void set_text(const String &p_text);
String get_text() const;
void set_uri(const String &p_uri);
String get_uri() const;
void set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser);
TextServer::StructuredTextParser get_structured_text_bidi_override() const;
void set_structured_text_bidi_override_options(Array p_args);
Array get_structured_text_bidi_override_options() const;
void set_text_direction(TextDirection p_text_direction);
TextDirection get_text_direction() const;
void set_language(const String &p_language);
String get_language() const;
void set_underline_mode(UnderlineMode p_underline_mode);
UnderlineMode get_underline_mode() const;
LinkButton(const String &p_text = String());
};
VARIANT_ENUM_CAST(LinkButton::UnderlineMode);
#endif // LINK_BUTTON_H