311 lines
8.9 KiB
C++
311 lines
8.9 KiB
C++
/*************************************************************************/
|
|
/* gdscript_function.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "gdscript_function.h"
|
|
|
|
#include "gdscript.h"
|
|
|
|
const int *GDScriptFunction::get_code() const {
|
|
return _code_ptr;
|
|
}
|
|
|
|
int GDScriptFunction::get_code_size() const {
|
|
return _code_size;
|
|
}
|
|
|
|
Variant GDScriptFunction::get_constant(int p_idx) const {
|
|
ERR_FAIL_INDEX_V(p_idx, constants.size(), "<errconst>");
|
|
return constants[p_idx];
|
|
}
|
|
|
|
StringName GDScriptFunction::get_global_name(int p_idx) const {
|
|
ERR_FAIL_INDEX_V(p_idx, global_names.size(), "<errgname>");
|
|
return global_names[p_idx];
|
|
}
|
|
|
|
int GDScriptFunction::get_default_argument_count() const {
|
|
return _default_arg_count;
|
|
}
|
|
|
|
int GDScriptFunction::get_default_argument_addr(int p_idx) const {
|
|
ERR_FAIL_INDEX_V(p_idx, default_arguments.size(), -1);
|
|
return default_arguments[p_idx];
|
|
}
|
|
|
|
GDScriptDataType GDScriptFunction::get_return_type() const {
|
|
return return_type;
|
|
}
|
|
|
|
GDScriptDataType GDScriptFunction::get_argument_type(int p_idx) const {
|
|
ERR_FAIL_INDEX_V(p_idx, argument_types.size(), GDScriptDataType());
|
|
return argument_types[p_idx];
|
|
}
|
|
|
|
StringName GDScriptFunction::get_name() const {
|
|
return name;
|
|
}
|
|
|
|
int GDScriptFunction::get_max_stack_size() const {
|
|
return _stack_size;
|
|
}
|
|
|
|
struct _GDFKC {
|
|
int order = 0;
|
|
List<int> pos;
|
|
};
|
|
|
|
struct _GDFKCS {
|
|
int order = 0;
|
|
StringName id;
|
|
int pos = 0;
|
|
|
|
bool operator<(const _GDFKCS &p_r) const {
|
|
return order < p_r.order;
|
|
}
|
|
};
|
|
|
|
void GDScriptFunction::debug_get_stack_member_state(int p_line, List<Pair<StringName, int>> *r_stackvars) const {
|
|
int oc = 0;
|
|
Map<StringName, _GDFKC> sdmap;
|
|
for (const StackDebug &sd : stack_debug) {
|
|
if (sd.line > p_line) {
|
|
break;
|
|
}
|
|
|
|
if (sd.added) {
|
|
if (!sdmap.has(sd.identifier)) {
|
|
_GDFKC d;
|
|
d.order = oc++;
|
|
d.pos.push_back(sd.pos);
|
|
sdmap[sd.identifier] = d;
|
|
|
|
} else {
|
|
sdmap[sd.identifier].pos.push_back(sd.pos);
|
|
}
|
|
} else {
|
|
ERR_CONTINUE(!sdmap.has(sd.identifier));
|
|
|
|
sdmap[sd.identifier].pos.pop_back();
|
|
if (sdmap[sd.identifier].pos.is_empty()) {
|
|
sdmap.erase(sd.identifier);
|
|
}
|
|
}
|
|
}
|
|
|
|
List<_GDFKCS> stackpositions;
|
|
for (const KeyValue<StringName, _GDFKC> &E : sdmap) {
|
|
_GDFKCS spp;
|
|
spp.id = E.key;
|
|
spp.order = E.value.order;
|
|
spp.pos = E.value.pos.back()->get();
|
|
stackpositions.push_back(spp);
|
|
}
|
|
|
|
stackpositions.sort();
|
|
|
|
for (_GDFKCS &E : stackpositions) {
|
|
Pair<StringName, int> p;
|
|
p.first = E.id;
|
|
p.second = E.pos;
|
|
r_stackvars->push_back(p);
|
|
}
|
|
}
|
|
|
|
GDScriptFunction::GDScriptFunction() {
|
|
name = "<anonymous>";
|
|
#ifdef DEBUG_ENABLED
|
|
{
|
|
MutexLock lock(GDScriptLanguage::get_singleton()->lock);
|
|
GDScriptLanguage::get_singleton()->function_list.add(&function_list);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
GDScriptFunction::~GDScriptFunction() {
|
|
for (int i = 0; i < lambdas.size(); i++) {
|
|
memdelete(lambdas[i]);
|
|
}
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
|
|
MutexLock lock(GDScriptLanguage::get_singleton()->lock);
|
|
|
|
GDScriptLanguage::get_singleton()->function_list.remove(&function_list);
|
|
#endif
|
|
}
|
|
|
|
/////////////////////
|
|
|
|
Variant GDScriptFunctionState::_signal_callback(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
|
|
Variant arg;
|
|
r_error.error = Callable::CallError::CALL_OK;
|
|
|
|
if (p_argcount == 0) {
|
|
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
|
|
r_error.argument = 1;
|
|
return Variant();
|
|
} else if (p_argcount == 1) {
|
|
//noooneee
|
|
} else if (p_argcount == 2) {
|
|
arg = *p_args[0];
|
|
} else {
|
|
Array extra_args;
|
|
for (int i = 0; i < p_argcount - 1; i++) {
|
|
extra_args.push_back(*p_args[i]);
|
|
}
|
|
arg = extra_args;
|
|
}
|
|
|
|
Ref<GDScriptFunctionState> self = *p_args[p_argcount - 1];
|
|
|
|
if (self.is_null()) {
|
|
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
|
|
r_error.argument = p_argcount - 1;
|
|
r_error.expected = Variant::OBJECT;
|
|
return Variant();
|
|
}
|
|
|
|
return resume(arg);
|
|
}
|
|
|
|
bool GDScriptFunctionState::is_valid(bool p_extended_check) const {
|
|
if (function == nullptr) {
|
|
return false;
|
|
}
|
|
|
|
if (p_extended_check) {
|
|
MutexLock lock(GDScriptLanguage::get_singleton()->lock);
|
|
|
|
// Script gone?
|
|
if (!scripts_list.in_list()) {
|
|
return false;
|
|
}
|
|
// Class instance gone? (if not static function)
|
|
if (state.instance && !instances_list.in_list()) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
Variant GDScriptFunctionState::resume(const Variant &p_arg) {
|
|
ERR_FAIL_COND_V(!function, Variant());
|
|
{
|
|
MutexLock lock(GDScriptLanguage::singleton->lock);
|
|
|
|
if (!scripts_list.in_list()) {
|
|
#ifdef DEBUG_ENABLED
|
|
ERR_FAIL_V_MSG(Variant(), "Resumed function '" + state.function_name + "()' after await, but script is gone. At script: " + state.script_path + ":" + itos(state.line));
|
|
#else
|
|
return Variant();
|
|
#endif
|
|
}
|
|
if (state.instance && !instances_list.in_list()) {
|
|
#ifdef DEBUG_ENABLED
|
|
ERR_FAIL_V_MSG(Variant(), "Resumed function '" + state.function_name + "()' after await, but class instance is gone. At script: " + state.script_path + ":" + itos(state.line));
|
|
#else
|
|
return Variant();
|
|
#endif
|
|
}
|
|
// Do these now to avoid locking again after the call
|
|
scripts_list.remove_from_list();
|
|
instances_list.remove_from_list();
|
|
}
|
|
|
|
state.result = p_arg;
|
|
Callable::CallError err;
|
|
Variant ret = function->call(nullptr, nullptr, 0, err, &state);
|
|
|
|
bool completed = true;
|
|
|
|
// If the return value is a GDScriptFunctionState reference,
|
|
// then the function did await again after resuming.
|
|
if (ret.is_ref()) {
|
|
GDScriptFunctionState *gdfs = Object::cast_to<GDScriptFunctionState>(ret);
|
|
if (gdfs && gdfs->function == function) {
|
|
completed = false;
|
|
gdfs->first_state = first_state.is_valid() ? first_state : Ref<GDScriptFunctionState>(this);
|
|
}
|
|
}
|
|
|
|
function = nullptr; //cleaned up;
|
|
state.result = Variant();
|
|
|
|
if (completed) {
|
|
if (first_state.is_valid()) {
|
|
first_state->emit_signal(SNAME("completed"), ret);
|
|
} else {
|
|
emit_signal(SNAME("completed"), ret);
|
|
}
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
if (EngineDebugger::is_active()) {
|
|
GDScriptLanguage::get_singleton()->exit_function();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void GDScriptFunctionState::_clear_stack() {
|
|
if (state.stack_size) {
|
|
Variant *stack = (Variant *)state.stack.ptr();
|
|
for (int i = 0; i < state.stack_size; i++) {
|
|
stack[i].~Variant();
|
|
}
|
|
state.stack_size = 0;
|
|
}
|
|
}
|
|
|
|
void GDScriptFunctionState::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("resume", "arg"), &GDScriptFunctionState::resume, DEFVAL(Variant()));
|
|
ClassDB::bind_method(D_METHOD("is_valid", "extended_check"), &GDScriptFunctionState::is_valid, DEFVAL(false));
|
|
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "_signal_callback", &GDScriptFunctionState::_signal_callback, MethodInfo("_signal_callback"));
|
|
|
|
ADD_SIGNAL(MethodInfo("completed", PropertyInfo(Variant::NIL, "result", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
|
|
}
|
|
|
|
GDScriptFunctionState::GDScriptFunctionState() :
|
|
scripts_list(this),
|
|
instances_list(this) {
|
|
}
|
|
|
|
GDScriptFunctionState::~GDScriptFunctionState() {
|
|
_clear_stack();
|
|
|
|
{
|
|
MutexLock lock(GDScriptLanguage::singleton->lock);
|
|
scripts_list.remove_from_list();
|
|
instances_list.remove_from_list();
|
|
}
|
|
}
|