godot/core/variant
Rémi Verschelde d76806d322
Core: Always enable ptrcall, remove PTRCALL_ENABLED define
ptrcall is now also used to optimize calls in GDScript, on top of the existing
use by the GDNative and Mono modules.

It no longer makes sense to make it optional.
2020-11-25 14:08:17 +01:00
..
array.cpp Initialize class/struct variables with default values in core/ and drivers/ 2020-11-23 17:38:46 +01:00
array.h
binder_common.h Core: Always enable ptrcall, remove PTRCALL_ENABLED define 2020-11-25 14:08:17 +01:00
callable_bind.cpp
callable_bind.h
callable.cpp
callable.h Initialize class/struct variables with default values in core/ and drivers/ 2020-11-23 17:38:46 +01:00
container_type_validate.h
dictionary.cpp
dictionary.h
method_ptrcall.h Core: Always enable ptrcall, remove PTRCALL_ENABLED define 2020-11-25 14:08:17 +01:00
SCsub
type_info.h Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
typed_array.h Core: Always enable ptrcall, remove PTRCALL_ENABLED define 2020-11-25 14:08:17 +01:00
variant_call.cpp Fix variant getters not setting return type 2020-11-20 15:55:17 -03:00
variant_construct.cpp Create Variant built-in functions. 2020-11-10 19:31:10 -03:00
variant_internal.h Merge pull request #43725 from vnen/gdscript-typed-vm-2 2020-11-23 09:59:20 +01:00
variant_op.cpp Core: Always enable ptrcall, remove PTRCALL_ENABLED define 2020-11-25 14:08:17 +01:00
variant_parser.cpp
variant_parser.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
variant_setget.cpp Variant: Merge get() and validated_get() 2020-11-20 17:26:19 -03:00
variant_utility.cpp doc: Sync classref with Variant utility methods 2020-11-17 11:26:24 +01:00
variant.cpp Refactor variant built-in methods yet again. 2020-11-11 16:36:36 -03:00
variant.h Core: Always enable ptrcall, remove PTRCALL_ENABLED define 2020-11-25 14:08:17 +01:00