godot/editor/import
reduz f8d03b98e7 Improve resource load cache
-Added a new method in Resource: reset_state , used for reloading the same resource from disk
-Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type)
-Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
2021-02-11 15:44:28 -03:00
..
SCsub
atlas_import_failed.xpm
collada.cpp Unify URI encoding/decoding and add to C# 2021-01-28 07:45:01 -05:00
collada.h
editor_import_collada.cpp
editor_import_collada.h
editor_import_plugin.cpp
editor_import_plugin.h
resource_importer_bitmask.cpp
resource_importer_bitmask.h
resource_importer_csv.cpp
resource_importer_csv.h
resource_importer_csv_translation.cpp
resource_importer_csv_translation.h
resource_importer_image.cpp
resource_importer_image.h
resource_importer_layered_texture.cpp
resource_importer_layered_texture.h
resource_importer_obj.cpp
resource_importer_obj.h
resource_importer_scene.cpp Improve resource load cache 2021-02-11 15:44:28 -03:00
resource_importer_scene.h Implement shadow meshes 2021-01-25 15:03:15 -03:00
resource_importer_shader_file.cpp
resource_importer_shader_file.h
resource_importer_texture.cpp
resource_importer_texture.h
resource_importer_texture_atlas.cpp
resource_importer_texture_atlas.h
resource_importer_wav.cpp
resource_importer_wav.h
scene_importer_mesh.cpp Implement shadow meshes 2021-01-25 15:03:15 -03:00
scene_importer_mesh.h Implement shadow meshes 2021-01-25 15:03:15 -03:00
scene_importer_mesh_node_3d.cpp
scene_importer_mesh_node_3d.h