godot/scene/2d/screen_button.h
Pedro J. Estébanez c0f7b80b89 Solve TouchScreenButtons issues
Fix touch button needing double tap after pause (applies to those not set to pass-by)
Fix error when a pressed TouchScreenButton with no associated action exits the tree
(with some refactoring of duplicate code)
2017-02-10 20:53:35 +01:00

111 lines
3.8 KiB
C++

/*************************************************************************/
/* screen_button.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
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#ifndef SCREEN_BUTTON_H
#define SCREEN_BUTTON_H
#include "scene/2d/node_2d.h"
#include "scene/resources/texture.h"
#include "scene/resources/bit_mask.h"
#include "scene/resources/rectangle_shape_2d.h"
class TouchScreenButton : public Node2D {
OBJ_TYPE(TouchScreenButton,Node2D);
public:
enum VisibilityMode {
VISIBILITY_ALWAYS,
VISIBILITY_TOUCHSCREEN_ONLY
};
private:
Ref<Texture> texture;
Ref<Texture> texture_pressed;
Ref<BitMap> bitmask;
Ref<Shape2D> shape;
bool shape_centered;
Ref<RectangleShape2D> unit_rect;
StringName action;
bool passby_press;
int finger_pressed;
bool allow_repress;
int action_id;
VisibilityMode visibility;
void _input(const InputEvent& p_Event);
void _press(int p_finger_pressed);
void _release(bool p_exiting_tree=false);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_texture(const Ref<Texture>& p_texture);
Ref<Texture> get_texture() const;
void set_texture_pressed(const Ref<Texture>& p_texture_pressed);
Ref<Texture> get_texture_pressed() const;
void set_bitmask(const Ref<BitMap>& p_bitmask);
Ref<BitMap> get_bitmask() const;
void set_shape(const Ref<Shape2D>& p_shape);
Ref<Shape2D> get_shape() const;
void set_shape_centered(bool p_shape_centered);
bool is_shape_centered() const;
void set_action(const String& p_action);
String get_action() const;
void set_passby_press(bool p_enable);
bool is_passby_press_enabled() const;
void set_visibility_mode(VisibilityMode p_mode);
VisibilityMode get_visibility_mode() const;
bool is_pressed() const;
Rect2 get_item_rect() const;
TouchScreenButton();
};
VARIANT_ENUM_CAST(TouchScreenButton::VisibilityMode);
#endif // SCREEN_BUTTON_H