0be6d925dc
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
136 lines
5.6 KiB
C++
136 lines
5.6 KiB
C++
/*************************************************************************/
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/* gd_mono_assembly.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GD_MONO_ASSEMBLY_H
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#define GD_MONO_ASSEMBLY_H
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#include <mono/jit/jit.h>
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#include <mono/metadata/assembly.h>
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#include "core/hash_map.h"
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#include "core/map.h"
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#include "core/ustring.h"
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#include "gd_mono_utils.h"
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class GDMonoAssembly {
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struct ClassKey {
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struct Hasher {
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static _FORCE_INLINE_ uint32_t hash(const ClassKey &p_key) {
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uint32_t hash = 0;
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GDMonoUtils::hash_combine(hash, p_key.namespace_name.hash());
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GDMonoUtils::hash_combine(hash, p_key.class_name.hash());
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return hash;
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}
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};
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_FORCE_INLINE_ bool operator==(const ClassKey &p_a) const {
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return p_a.class_name == class_name && p_a.namespace_name == namespace_name;
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}
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ClassKey() {}
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ClassKey(const StringName &p_namespace_name, const StringName &p_class_name) {
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namespace_name = p_namespace_name;
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class_name = p_class_name;
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}
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StringName namespace_name;
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StringName class_name;
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};
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String name;
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MonoImage *image;
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MonoAssembly *assembly;
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#ifdef GD_MONO_HOT_RELOAD
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uint64_t modified_time = 0;
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#endif
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bool gdobject_class_cache_updated = false;
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Map<StringName, GDMonoClass *> gdobject_class_cache;
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HashMap<ClassKey, GDMonoClass *, ClassKey::Hasher> cached_classes;
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Map<MonoClass *, GDMonoClass *> cached_raw;
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static Vector<String> search_dirs;
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static void assembly_load_hook(MonoAssembly *assembly, void *user_data);
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static MonoAssembly *assembly_search_hook(MonoAssemblyName *aname, void *user_data);
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static MonoAssembly *assembly_refonly_search_hook(MonoAssemblyName *aname, void *user_data);
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static MonoAssembly *assembly_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data);
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static MonoAssembly *assembly_refonly_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data);
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static MonoAssembly *_search_hook(MonoAssemblyName *aname, void *user_data, bool refonly);
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static MonoAssembly *_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data, bool refonly);
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static MonoAssembly *_real_load_assembly_from(const String &p_path, bool p_refonly, MonoAssemblyName *p_aname = nullptr);
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static MonoAssembly *_load_assembly_search(const String &p_name, MonoAssemblyName *p_aname, bool p_refonly, const Vector<String> &p_search_dirs);
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friend class GDMono;
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static void initialize();
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public:
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void unload();
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_FORCE_INLINE_ MonoImage *get_image() const { return image; }
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_FORCE_INLINE_ MonoAssembly *get_assembly() const { return assembly; }
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_FORCE_INLINE_ String get_name() const { return name; }
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#ifdef GD_MONO_HOT_RELOAD
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_FORCE_INLINE_ uint64_t get_modified_time() const { return modified_time; }
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#endif
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String get_path() const;
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GDMonoClass *get_class(const StringName &p_namespace, const StringName &p_name);
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GDMonoClass *get_class(MonoClass *p_mono_class);
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GDMonoClass *get_object_derived_class(const StringName &p_class);
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static String find_assembly(const String &p_name);
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static void fill_search_dirs(Vector<String> &r_search_dirs, const String &p_custom_config = String(), const String &p_custom_bcl_dir = String());
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static const Vector<String> &get_default_search_dirs() { return search_dirs; }
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static GDMonoAssembly *load(const String &p_name, MonoAssemblyName *p_aname, bool p_refonly, const Vector<String> &p_search_dirs);
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static GDMonoAssembly *load_from(const String &p_name, const String &p_path, bool p_refonly);
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GDMonoAssembly(const String &p_name, MonoImage *p_image, MonoAssembly *p_assembly) :
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name(p_name),
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image(p_image),
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assembly(p_assembly) {
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}
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~GDMonoAssembly();
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};
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#endif // GD_MONO_ASSEMBLY_H
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