godot/main
Hugo Locurcio 2c06545266
Improve command line --print-fps display
- Display the frame time in addition to FPS.
  - Frame time is a more objective measurement in comparison to FPS,
    but FPS is more familiar to people less acquainted with profiling.
- Rename "Game" to "Project" for the project FPS printing line.

(cherry picked from commit 157d8e4d36)
2021-04-12 00:23:44 +02:00
..
tests Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
app_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
default_controller_mappings.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2021-04-06 22:53:20 +02:00
godotcontrollerdb.txt [HTML5] Logitech Dual Action Gamepad FF/Linux 2021-03-23 13:16:23 +01:00
input_default.cpp Fix a crash when using Input.get_joy_button_index_from_string() 2021-03-05 11:17:18 +01:00
input_default.h Add support for new SDL gamecontroller keywords. 2021-02-07 16:41:23 +00:00
main_builders.py Tweak the editor splash screen color to better match the default theme 2021-03-19 10:51:39 +01:00
main_timer_sync.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
main_timer_sync.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
main.cpp Improve command line --print-fps display 2021-04-12 00:23:44 +02:00
main.h Make glue generation shutdown more graceful 2021-02-22 21:40:16 +01:00
performance.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
performance.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
splash_editor.png Update AUTHORS and DONORS list 2020-10-28 15:09:17 +01:00
splash.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00