godot/main
Rémi Verschelde a5a7b1d462 Input: Readd 'Default Android Gamepad' magic binding
Removed by mistake in #38292 like the Windows `__XINPUT_DEVICE__`,
this magic binding is referenced directly in our code.

(cherry picked from commit 1c61b31109)
2020-05-11 11:22:21 +02:00
..
tests Remove unused classes and stray headers 2020-03-25 11:38:54 +01:00
SCsub Input: Drop obsolete versions of SDL gamecontrollerdb 2020-05-01 10:56:58 +02:00
app_icon.png
default_controller_mappings.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2020-01-26 17:59:15 +01:00
godotcontrollerdb.txt Input: Readd 'Default Android Gamepad' magic binding 2020-05-11 11:22:21 +02:00
input_default.cpp Gamepad: Parse SDL_GAMECONTROLLERCONFIG env after default mappings 2020-01-08 11:43:44 +01:00
input_default.h Input: make VibrationInfo protected to allow implementors to use it 2020-05-01 10:56:58 +02:00
main.cpp Add Nvidia Workaround for GLES3 2020-05-07 14:54:14 +01:00
main.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
main_builders.py
main_timer_sync.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
main_timer_sync.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
performance.cpp Items and draw calls added to IDE Monitor in '2d' section 2020-04-16 11:52:22 +01:00
performance.h Items and draw calls added to IDE Monitor in '2d' section 2020-04-16 11:52:22 +01:00
splash.png
splash_editor.png