godot/platform/haiku
Fabio Alessandrelli 92031098bf Move mixrate and latency definition to AudioServer
Each driver used to define the (same) project settings value, but the
setting names are not driver specific. Ovverriding is still possible via
platform tags.

(cherry picked from commit 90c7102b51)
2020-05-18 16:40:33 +02:00
..
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
audio_driver_media_kit.cpp Move mixrate and latency definition to AudioServer 2020-05-18 16:40:33 +02:00
audio_driver_media_kit.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
context_gl_haiku.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
context_gl_haiku.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
detect.py Image: Include S3TC compression via Squish in non-tools build 2020-01-13 15:58:49 +01:00
godot.rdef Haiku: add resource file 2016-01-16 07:34:00 +02:00
godot_haiku.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
haiku_application.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
haiku_application.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
haiku_direct_window.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
haiku_direct_window.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
haiku_gl_view.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
haiku_gl_view.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
key_mapping_haiku.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
key_mapping_haiku.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
os_haiku.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
os_haiku.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
platform_config.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00