d8223ffa75
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
113 lines
4.0 KiB
C++
113 lines
4.0 KiB
C++
/*************************************************************************/
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/* packed_data_container.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef PACKED_DATA_CONTAINER_H
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#define PACKED_DATA_CONTAINER_H
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#include "resource.h"
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class PackedDataContainer : public Resource {
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OBJ_TYPE(PackedDataContainer,Resource);
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enum {
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TYPE_DICT=0xFFFFFFFF,
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TYPE_ARRAY=0xFFFFFFFE,
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};
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struct DictKey {
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uint32_t hash;
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Variant key;
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bool operator<(const DictKey& p_key) const { return hash < p_key.hash; }
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};
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DVector<uint8_t> data;
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int datalen;
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uint32_t _pack(const Variant& p_data,Vector<uint8_t>& tmpdata,Map<String,uint32_t>& string_cache);
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Variant _iter_init_ofs(const Array& p_iter,uint32_t p_offset);
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Variant _iter_next_ofs(const Array& p_iter,uint32_t p_offset);
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Variant _iter_get_ofs(const Variant& p_iter,uint32_t p_offset);
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Variant _iter_init(const Array& p_iter);
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Variant _iter_next(const Array& p_iter);
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Variant _iter_get(const Variant& p_iter);
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friend class PackedDataContainerRef;
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Variant _key_at_ofs(uint32_t p_ofs,const Variant& p_key,bool &err) const;
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Variant _get_at_ofs(uint32_t p_ofs, const uint8_t *p_buf, bool &err) const;
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uint32_t _type_at_ofs(uint32_t p_ofs) const;
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int _size(uint32_t p_ofs) const;
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protected:
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void _set_data(const DVector<uint8_t>& p_data);
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DVector<uint8_t> _get_data() const;
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static void _bind_methods();
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public:
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virtual Variant getvar(const Variant& p_key, bool *r_valid=NULL) const;
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Error pack(const Variant& p_data);
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int size() const;
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PackedDataContainer();
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};
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class PackedDataContainerRef : public Reference {
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OBJ_TYPE(PackedDataContainerRef,Reference);
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friend class PackedDataContainer;
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uint32_t offset;
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Ref<PackedDataContainer> from;
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protected:
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static void _bind_methods();
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public:
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Variant _iter_init(const Array& p_iter);
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Variant _iter_next(const Array& p_iter);
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Variant _iter_get(const Variant& p_iter);
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bool _is_dictionary() const;
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int size() const;
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virtual Variant getvar(const Variant& p_key, bool *r_valid=NULL) const;
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PackedDataContainerRef();
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};
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#endif // PACKED_DATA_CONTAINER_H
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