d8223ffa75
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
719 lines
22 KiB
C++
719 lines
22 KiB
C++
/*************************************************************************/
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/* sample_player.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "sample_player.h"
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#include "servers/audio_server.h"
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bool SamplePlayer::_set(const StringName& p_name, const Variant& p_value) {
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String name=p_name;
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if (name=="play/play") {
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if (library.is_valid()) {
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String what=p_value;
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if (what=="")
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stop_all();
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else
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play(what);
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played_back=what;
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}
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} else if (name=="config/samples")
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set_sample_library(p_value);
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else if (name=="config/polyphony")
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set_polyphony(p_value);
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else if (name.begins_with("default/")) {
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String what=name.right(8);
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if (what=="volume_db")
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set_default_volume_db(p_value);
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else if (what=="pitch_scale")
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set_default_pitch_scale(p_value);
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else if (what=="pan")
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_default.pan=p_value;
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else if (what=="depth")
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_default.depth=p_value;
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else if (what=="height")
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_default.height=p_value;
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else if (what=="filter/type")
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_default.filter_type=FilterType(p_value.operator int());
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else if (what=="filter/cutoff")
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_default.filter_cutoff=p_value;
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else if (what=="filter/resonance")
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_default.filter_resonance=p_value;
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else if (what=="filter/gain")
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_default.filter_gain=p_value;
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else if (what=="reverb_room")
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_default.reverb_room=ReverbRoomType(p_value.operator int());
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else if (what=="reverb_send")
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_default.reverb_send=p_value;
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else if (what=="chorus_send")
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_default.chorus_send=p_value;
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else
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return false;
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} else
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return false;
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return true;
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}
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bool SamplePlayer::_get(const StringName& p_name,Variant &r_ret) const {
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String name=p_name;
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if (name=="play/play") {
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r_ret=played_back;
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} else if (name=="config/polyphony") {
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r_ret= get_polyphony();
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} else if (name=="config/samples") {
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r_ret= get_sample_library();
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} else if (name.begins_with("default/")) {
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String what=name.right(8);
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if (what=="volume_db")
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r_ret= get_default_volume_db();
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else if (what=="pitch_scale")
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r_ret= get_default_pitch_scale();
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else if (what=="pan")
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r_ret= _default.pan;
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else if (what=="depth")
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r_ret= _default.depth;
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else if (what=="height")
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r_ret= _default.height;
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else if (what=="filter/type")
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r_ret= _default.filter_type;
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else if (what=="filter/cutoff")
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r_ret= _default.filter_cutoff;
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else if (what=="filter/resonance")
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r_ret= _default.filter_resonance;
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else if (what=="filter/gain")
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r_ret= _default.filter_gain;
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else if (what=="reverb_room")
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r_ret= _default.reverb_room;
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else if (what=="reverb_send")
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r_ret= _default.reverb_send;
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else if (what=="chorus_send")
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r_ret= _default.chorus_send;
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else
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return false;
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} else
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return false;
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return true;
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}
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void SamplePlayer::_get_property_list(List<PropertyInfo> *p_list) const {
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String en="";
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if (library.is_valid()) {
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List<StringName> samples;
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Ref<SampleLibrary> ncl=library;
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ncl->get_sample_list(&samples);
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for (List<StringName>::Element *E=samples.front();E;E=E->next()) {
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en+=",";
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en+=E->get();
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}
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}
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p_list->push_back( PropertyInfo( Variant::STRING, "play/play", PROPERTY_HINT_ENUM, en,PROPERTY_USAGE_EDITOR|PROPERTY_USAGE_ANIMATE_AS_TRIGGER));
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p_list->push_back( PropertyInfo( Variant::INT, "config/polyphony", PROPERTY_HINT_RANGE, "1,256,1"));
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p_list->push_back( PropertyInfo( Variant::OBJECT, "config/samples", PROPERTY_HINT_RESOURCE_TYPE, "SampleLibrary"));
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p_list->push_back( PropertyInfo( Variant::REAL, "default/volume_db", PROPERTY_HINT_RANGE, "-80,24,0.01"));
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p_list->push_back( PropertyInfo( Variant::REAL, "default/pitch_scale", PROPERTY_HINT_RANGE, "0.01,48,0.01"));
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p_list->push_back( PropertyInfo( Variant::REAL, "default/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"));
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p_list->push_back( PropertyInfo( Variant::REAL, "default/depth", PROPERTY_HINT_RANGE, "-1,1,0.01"));
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p_list->push_back( PropertyInfo( Variant::REAL, "default/height", PROPERTY_HINT_RANGE, "-1,1,0.01"));
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p_list->push_back( PropertyInfo( Variant::INT, "default/filter/type", PROPERTY_HINT_ENUM, "Disabled,Lowpass,Bandpass,Highpass,Notch,Peak,BandLimit,LowShelf,HighShelf"));
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p_list->push_back( PropertyInfo( Variant::REAL, "default/filter/cutoff", PROPERTY_HINT_RANGE, "20,16384.0,0.01"));
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p_list->push_back( PropertyInfo( Variant::REAL, "default/filter/resonance", PROPERTY_HINT_RANGE, "0,4,0.01"));
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p_list->push_back( PropertyInfo( Variant::REAL, "default/filter/gain", PROPERTY_HINT_RANGE, "0,2,0.01"));
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p_list->push_back( PropertyInfo( Variant::INT, "default/reverb_room", PROPERTY_HINT_ENUM, "Small,Medium,Large,Hall"));
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p_list->push_back( PropertyInfo( Variant::REAL, "default/reverb_send", PROPERTY_HINT_RANGE, "0,1,0.01"));
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p_list->push_back( PropertyInfo( Variant::REAL, "default/chorus_send", PROPERTY_HINT_RANGE, "0,1,0.01"));
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}
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SamplePlayer::Voice::Voice() {
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voice=AudioServer::get_singleton()->voice_create();
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clear();
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}
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void SamplePlayer::Voice::clear() {
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check=0;
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mix_rate=44100;
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volume=1;
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pan=0;
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pan_depth=0;
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pan_height=0;
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filter_type=FILTER_NONE;
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filter_cutoff=0;
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filter_resonance=0;
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chorus_send=0;
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reverb_room=REVERB_HALL;
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reverb_send=0;
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active=false;
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}
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SamplePlayer::Voice::~Voice() {
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AudioServer::get_singleton()->free(voice);
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}
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void SamplePlayer::set_polyphony(int p_voice_count) {
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ERR_FAIL_COND( p_voice_count <1 || p_voice_count >0xFFFE );
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voices.resize(p_voice_count);
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}
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int SamplePlayer::get_polyphony() const {
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return voices.size();
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}
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SamplePlayer::VoiceID SamplePlayer::play(const String& p_name,bool unique) {
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if (library.is_null())
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return INVALID_VOICE_ID;
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ERR_FAIL_COND_V( !library->has_sample(p_name), INVALID_VOICE_ID );
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Ref<Sample> sample = library->get_sample(p_name);
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float vol_change = library->sample_get_volume_db(p_name);
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float pitch_change = library->sample_get_pitch_scale(p_name);
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last_check++;
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last_id = (last_id + 1) % voices.size();
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Voice&v = voices[last_id];
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v.clear();
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v.mix_rate=sample->get_mix_rate()*(_default.pitch_scale*pitch_change);
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v.sample_mix_rate=sample->get_mix_rate();
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v.check=last_check;
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v.volume=Math::db2linear(_default.volume_db+vol_change);
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v.pan=_default.pan;
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v.pan_depth=_default.depth;
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v.pan_height=_default.height;
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v.filter_type=_default.filter_type;
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v.filter_cutoff=_default.filter_cutoff;
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v.filter_resonance=_default.filter_resonance;
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v.filter_gain=_default.filter_gain;
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v.chorus_send=_default.chorus_send;
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v.reverb_room=_default.reverb_room;
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v.reverb_send=_default.reverb_send;
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AudioServer::get_singleton()->voice_play(v.voice,sample->get_rid());
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AudioServer::get_singleton()->voice_set_mix_rate(v.voice,v.mix_rate);
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AudioServer::get_singleton()->voice_set_volume(v.voice,v.volume);
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AudioServer::get_singleton()->voice_set_pan(v.voice,v.pan,v.pan_depth,v.pan_height);
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AudioServer::get_singleton()->voice_set_filter(v.voice,(AudioServer::FilterType)v.filter_type,v.filter_cutoff,v.filter_resonance,v.filter_gain);
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AudioServer::get_singleton()->voice_set_chorus(v.voice,v.chorus_send);
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AudioServer::get_singleton()->voice_set_reverb(v.voice,(AudioServer::ReverbRoomType)v.reverb_room,v.reverb_send);
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v.active=true;
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if (unique) {
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for(int i=0;i<voices.size();i++) {
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if (!voices[i].active || uint32_t(i)==last_id)
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continue;
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AudioServer::get_singleton()->voice_stop(voices[i].voice);
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voices[i].clear();
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}
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}
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return last_id | (last_check<<16);
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}
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void SamplePlayer::stop_all() {
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for(int i=0;i<voices.size();i++) {
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if (!voices[i].active)
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continue;
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AudioServer::get_singleton()->voice_stop(voices[i].voice);
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voices[i].clear();
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}
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}
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#define _GET_VOICE\
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uint32_t voice=p_voice&0xFFFF;\
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ERR_FAIL_COND(voice >= (uint32_t)voices.size());\
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Voice &v=voices[voice];\
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if (v.check!=uint32_t(p_voice>>16))\
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return;\
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ERR_FAIL_COND(!v.active);
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void SamplePlayer::stop(VoiceID p_voice) {
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_GET_VOICE
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AudioServer::get_singleton()->voice_stop(v.voice);
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v.active=false;
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}
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void SamplePlayer::set_mix_rate(VoiceID p_voice, int p_mix_rate) {
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_GET_VOICE
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v.mix_rate=p_mix_rate;
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AudioServer::get_singleton()->voice_set_mix_rate(v.voice,v.mix_rate);
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}
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void SamplePlayer::set_pitch_scale(VoiceID p_voice, float p_pitch_scale) {
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_GET_VOICE
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v.mix_rate=v.sample_mix_rate*p_pitch_scale;
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AudioServer::get_singleton()->voice_set_mix_rate(v.voice,v.mix_rate);
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}
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void SamplePlayer::set_volume(VoiceID p_voice, float p_volume) {
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_GET_VOICE
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v.volume=p_volume;
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AudioServer::get_singleton()->voice_set_volume(v.voice,v.volume);
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}
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void SamplePlayer::set_volume_db(VoiceID p_voice, float p_db) {
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//@TODO handle 0 volume as -80db or something
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_GET_VOICE
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v.volume=Math::db2linear(p_db);
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AudioServer::get_singleton()->voice_set_volume(v.voice,v.volume);
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}
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void SamplePlayer::set_pan(VoiceID p_voice, float p_pan,float p_pan_depth,float p_pan_height) {
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_GET_VOICE
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v.pan=p_pan;
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v.pan_depth=p_pan_depth;
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v.pan_height=p_pan_height;
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AudioServer::get_singleton()->voice_set_pan(v.voice,v.pan,v.pan_depth,v.pan_height);
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}
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void SamplePlayer::set_filter(VoiceID p_voice,FilterType p_filter,float p_cutoff,float p_resonance,float p_gain) {
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_GET_VOICE
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v.filter_type=p_filter;
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v.filter_cutoff=p_cutoff;
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v.filter_resonance=p_resonance;
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v.filter_gain=p_gain;
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AudioServer::get_singleton()->voice_set_filter(v.voice,(AudioServer::FilterType)p_filter,p_cutoff,p_resonance);
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}
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void SamplePlayer::set_chorus(VoiceID p_voice,float p_send) {
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_GET_VOICE
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v.chorus_send=p_send;
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AudioServer::get_singleton()->voice_set_chorus(v.voice,p_send);
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}
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void SamplePlayer::set_reverb(VoiceID p_voice,ReverbRoomType p_room,float p_send) {
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_GET_VOICE
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v.reverb_room=p_room;
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v.reverb_send=p_send;
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AudioServer::get_singleton()->voice_set_reverb(v.voice,(AudioServer::ReverbRoomType)p_room,p_send);
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}
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#define _GET_VOICE_V(m_ret)\
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uint32_t voice=p_voice&0xFFFF;\
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ERR_FAIL_COND_V(voice >= (uint32_t)voices.size(),m_ret);\
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const Voice &v=voices[voice];\
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if (v.check!=(p_voice>>16))\
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return m_ret;\
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ERR_FAIL_COND_V(!v.active,m_ret);
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int SamplePlayer::get_mix_rate(VoiceID p_voice) const {
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_GET_VOICE_V(0);
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return v.mix_rate;
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}
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float SamplePlayer::get_pitch_scale(VoiceID p_voice) const {
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_GET_VOICE_V(0);
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return v.sample_mix_rate/(float)v.mix_rate;
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}
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float SamplePlayer::get_volume(VoiceID p_voice) const {
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_GET_VOICE_V(0);
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return v.volume;
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}
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float SamplePlayer::get_volume_db(VoiceID p_voice) const {
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_GET_VOICE_V(0);
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return Math::linear2db(v.volume);
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}
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float SamplePlayer::get_pan(VoiceID p_voice) const {
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_GET_VOICE_V(0);
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return v.pan;
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}
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float SamplePlayer::get_pan_depth(VoiceID p_voice) const {
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_GET_VOICE_V(0);
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return v.pan_depth;
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}
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float SamplePlayer::get_pan_height(VoiceID p_voice) const {
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_GET_VOICE_V(0);
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return v.pan_height;
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}
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SamplePlayer::FilterType SamplePlayer::get_filter_type(VoiceID p_voice) const {
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_GET_VOICE_V(FILTER_NONE);
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return v.filter_type;
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}
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float SamplePlayer::get_filter_cutoff(VoiceID p_voice) const {
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_GET_VOICE_V(0);
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return v.filter_cutoff;
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}
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float SamplePlayer::get_filter_resonance(VoiceID p_voice) const {
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_GET_VOICE_V(0);
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return v.filter_resonance;
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}
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float SamplePlayer::get_filter_gain(VoiceID p_voice) const {
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_GET_VOICE_V(0);
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return v.filter_gain;
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}
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float SamplePlayer::get_chorus(VoiceID p_voice) const {
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_GET_VOICE_V(0);
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return v.chorus_send;
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}
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SamplePlayer::ReverbRoomType SamplePlayer::get_reverb_room(VoiceID p_voice) const {
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_GET_VOICE_V(REVERB_SMALL);
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return v.reverb_room;
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}
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float SamplePlayer::get_reverb(VoiceID p_voice) const {
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_GET_VOICE_V(0);
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return v.reverb_send;
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}
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bool SamplePlayer::is_voice_active(VoiceID p_voice) const {
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_GET_VOICE_V(false);
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return v.active && AudioServer::get_singleton()->voice_is_active(v.voice);
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}
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bool SamplePlayer::is_active() const {
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for(int i=0;i<voices.size();i++) {
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if (voices[i].active && AudioServer::get_singleton()->voice_is_active(voices[i].voice))
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return true;
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}
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return false;
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}
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void SamplePlayer::set_sample_library(const Ref<SampleLibrary>& p_library) {
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library=p_library;
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_change_notify();
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}
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Ref<SampleLibrary> SamplePlayer::get_sample_library() const {
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return library;
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}
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void SamplePlayer::set_default_pitch_scale(float p_pitch_scale) {
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_default.pitch_scale=p_pitch_scale;
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}
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void SamplePlayer::set_default_volume(float p_volume) {
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_default.volume_db=Math::linear2db(p_volume);
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}
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void SamplePlayer::set_default_volume_db(float p_db) {
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_default.volume_db=p_db;
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}
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void SamplePlayer::set_default_pan(float p_pan,float p_pan_depth,float p_pan_height) {
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_default.pan=p_pan;
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_default.depth=p_pan_depth;
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_default.height=p_pan_height;
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}
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void SamplePlayer::set_default_filter(FilterType p_filter,float p_cutoff,float p_resonance,float p_gain) {
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_default.filter_type=p_filter;
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_default.filter_cutoff=p_cutoff;
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_default.filter_resonance=p_resonance;
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_default.filter_gain=p_gain;
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}
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void SamplePlayer::set_default_chorus(float p_send) {
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_default.chorus_send=p_send;
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}
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void SamplePlayer::set_default_reverb(ReverbRoomType p_room,float p_send) {
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_default.reverb_room=p_room;
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_default.reverb_send=p_send;
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}
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float SamplePlayer::get_default_volume() const {
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return Math::db2linear(_default.volume_db);
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}
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float SamplePlayer::get_default_volume_db() const {
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return _default.volume_db;
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}
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float SamplePlayer::get_default_pitch_scale() const {
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return _default.pitch_scale;
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}
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float SamplePlayer::get_default_pan() const {
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return _default.pan;
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}
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float SamplePlayer::get_default_pan_depth() const {
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return _default.depth;
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}
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float SamplePlayer::get_default_pan_height() const {
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return _default.height;
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}
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SamplePlayer::FilterType SamplePlayer::get_default_filter_type() const {
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return _default.filter_type;
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}
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float SamplePlayer::get_default_filter_cutoff() const {
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return _default.filter_cutoff;
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}
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float SamplePlayer::get_default_filter_resonance() const {
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return _default.filter_resonance;
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}
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float SamplePlayer::get_default_filter_gain() const {
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return _default.filter_gain;
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}
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float SamplePlayer::get_default_chorus() const {
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return _default.chorus_send;
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}
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SamplePlayer::ReverbRoomType SamplePlayer::get_default_reverb_room() const {
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return _default.reverb_room;
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}
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float SamplePlayer::get_default_reverb() const {
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return _default.reverb_send;
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}
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String SamplePlayer::get_configuration_warning() const {
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if (library.is_null()) {
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return TTR("A SampleLibrary resource must be created or set in the 'samples' property in order for SamplePlayer to play sound.");
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}
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return String();
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}
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void SamplePlayer::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_sample_library","library:SampleLibrary"),&SamplePlayer::set_sample_library );
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ObjectTypeDB::bind_method(_MD("get_sample_library:SampleLibrary"),&SamplePlayer::get_sample_library );
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ObjectTypeDB::bind_method(_MD("set_polyphony","max_voices"),&SamplePlayer::set_polyphony );
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ObjectTypeDB::bind_method(_MD("get_polyphony"),&SamplePlayer::get_polyphony );
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ObjectTypeDB::bind_method(_MD("play","name","unique"),&SamplePlayer::play, DEFVAL(false) );
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ObjectTypeDB::bind_method(_MD("stop","voice"),&SamplePlayer::stop );
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ObjectTypeDB::bind_method(_MD("stop_all"),&SamplePlayer::stop_all );
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ObjectTypeDB::bind_method(_MD("set_mix_rate","voice","hz"),&SamplePlayer::set_mix_rate );
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ObjectTypeDB::bind_method(_MD("set_pitch_scale","voice","ratio"),&SamplePlayer::set_pitch_scale );
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ObjectTypeDB::bind_method(_MD("set_volume","voice","volume"),&SamplePlayer::set_volume );
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ObjectTypeDB::bind_method(_MD("set_volume_db","voice","db"),&SamplePlayer::set_volume_db );
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ObjectTypeDB::bind_method(_MD("set_pan","voice","pan","depth","height"),&SamplePlayer::set_pan,DEFVAL(0),DEFVAL(0) );
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ObjectTypeDB::bind_method(_MD("set_filter","voice","type","cutoff_hz","resonance","gain"),&SamplePlayer::set_filter,DEFVAL(0) );
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ObjectTypeDB::bind_method(_MD("set_chorus","voice","send"),&SamplePlayer::set_chorus );
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|
ObjectTypeDB::bind_method(_MD("set_reverb","voice","room_type","send"),&SamplePlayer::set_reverb );
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ObjectTypeDB::bind_method(_MD("get_mix_rate","voice"),&SamplePlayer::get_mix_rate );
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|
ObjectTypeDB::bind_method(_MD("get_pitch_scale","voice"),&SamplePlayer::get_pitch_scale );
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|
ObjectTypeDB::bind_method(_MD("get_volume","voice"),&SamplePlayer::get_volume );
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|
ObjectTypeDB::bind_method(_MD("get_volume_db","voice"),&SamplePlayer::get_volume_db );
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|
ObjectTypeDB::bind_method(_MD("get_pan","voice"),&SamplePlayer::get_pan );
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|
ObjectTypeDB::bind_method(_MD("get_pan_depth","voice"),&SamplePlayer::get_pan_depth );
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|
ObjectTypeDB::bind_method(_MD("get_pan_height","voice"),&SamplePlayer::get_pan_height );
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|
ObjectTypeDB::bind_method(_MD("get_filter_type","voice"),&SamplePlayer::get_filter_type );
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|
ObjectTypeDB::bind_method(_MD("get_filter_cutoff","voice"),&SamplePlayer::get_filter_cutoff );
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|
ObjectTypeDB::bind_method(_MD("get_filter_resonance","voice"),&SamplePlayer::get_filter_resonance );
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|
ObjectTypeDB::bind_method(_MD("get_filter_gain","voice"),&SamplePlayer::get_filter_gain );
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|
ObjectTypeDB::bind_method(_MD("get_chorus","voice"),&SamplePlayer::get_chorus );
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|
ObjectTypeDB::bind_method(_MD("get_reverb_room","voice"),&SamplePlayer::get_reverb_room );
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|
ObjectTypeDB::bind_method(_MD("get_reverb","voice"),&SamplePlayer::get_reverb );
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|
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|
ObjectTypeDB::bind_method(_MD("set_default_pitch_scale","ratio"),&SamplePlayer::set_default_pitch_scale );
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|
ObjectTypeDB::bind_method(_MD("set_default_volume","volume"),&SamplePlayer::set_default_volume );
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|
ObjectTypeDB::bind_method(_MD("set_default_volume_db","db"),&SamplePlayer::set_default_volume_db );
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|
ObjectTypeDB::bind_method(_MD("set_default_pan","pan","depth","height"),&SamplePlayer::set_default_pan,DEFVAL(0),DEFVAL(0) );
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|
ObjectTypeDB::bind_method(_MD("set_default_filter","type","cutoff_hz","resonance","gain"),&SamplePlayer::set_default_filter,DEFVAL(0) );
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|
ObjectTypeDB::bind_method(_MD("set_default_chorus","send"),&SamplePlayer::set_default_chorus );
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|
ObjectTypeDB::bind_method(_MD("set_default_reverb","room_type","send"),&SamplePlayer::set_default_reverb );
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|
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ObjectTypeDB::bind_method(_MD("get_default_pitch_scale"),&SamplePlayer::get_default_pitch_scale );
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|
ObjectTypeDB::bind_method(_MD("get_default_volume"),&SamplePlayer::get_default_volume );
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|
ObjectTypeDB::bind_method(_MD("get_default_volume_db"),&SamplePlayer::get_default_volume_db );
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|
ObjectTypeDB::bind_method(_MD("get_default_pan"),&SamplePlayer::get_default_pan );
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|
ObjectTypeDB::bind_method(_MD("get_default_pan_depth"),&SamplePlayer::get_default_pan_depth );
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|
ObjectTypeDB::bind_method(_MD("get_default_pan_height"),&SamplePlayer::get_default_pan_height );
|
|
ObjectTypeDB::bind_method(_MD("get_default_filter_type"),&SamplePlayer::get_default_filter_type );
|
|
ObjectTypeDB::bind_method(_MD("get_default_filter_cutoff"),&SamplePlayer::get_default_filter_cutoff );
|
|
ObjectTypeDB::bind_method(_MD("get_default_filter_resonance"),&SamplePlayer::get_default_filter_resonance );
|
|
ObjectTypeDB::bind_method(_MD("get_default_filter_gain"),&SamplePlayer::get_default_filter_gain );
|
|
ObjectTypeDB::bind_method(_MD("get_default_chorus"),&SamplePlayer::get_default_chorus );
|
|
ObjectTypeDB::bind_method(_MD("get_default_reverb_room"),&SamplePlayer::get_default_reverb_room );
|
|
ObjectTypeDB::bind_method(_MD("get_default_reverb"),&SamplePlayer::get_default_reverb );
|
|
|
|
ObjectTypeDB::bind_method(_MD("is_active"),&SamplePlayer::is_active );
|
|
ObjectTypeDB::bind_method(_MD("is_voice_active","voice"),&SamplePlayer::is_voice_active );
|
|
|
|
BIND_CONSTANT( FILTER_NONE);
|
|
BIND_CONSTANT( FILTER_LOWPASS);
|
|
BIND_CONSTANT( FILTER_BANDPASS);
|
|
BIND_CONSTANT( FILTER_HIPASS);
|
|
BIND_CONSTANT( FILTER_NOTCH);
|
|
BIND_CONSTANT( FILTER_PEAK);
|
|
BIND_CONSTANT( FILTER_BANDLIMIT); ///< cutoff is LP resonace is HP
|
|
BIND_CONSTANT( FILTER_LOW_SHELF);
|
|
BIND_CONSTANT( FILTER_HIGH_SHELF);
|
|
|
|
BIND_CONSTANT( REVERB_SMALL );
|
|
BIND_CONSTANT( REVERB_MEDIUM );
|
|
BIND_CONSTANT( REVERB_LARGE );
|
|
BIND_CONSTANT( REVERB_HALL );
|
|
|
|
BIND_CONSTANT( INVALID_VOICE_ID );
|
|
|
|
}
|
|
|
|
|
|
SamplePlayer::SamplePlayer() {
|
|
|
|
voices.resize(1);
|
|
|
|
_default.pitch_scale=1;
|
|
_default.volume_db=0;
|
|
_default.pan=0;
|
|
_default.depth=0;
|
|
_default.height=0;
|
|
_default.filter_type=FILTER_NONE;
|
|
_default.filter_cutoff=5000;
|
|
_default.filter_resonance=1;
|
|
_default.filter_gain=1;
|
|
_default.chorus_send=0;
|
|
_default.reverb_room=REVERB_LARGE;
|
|
_default.reverb_send=0;
|
|
last_id=0;
|
|
last_check=0;
|
|
|
|
|
|
}
|
|
|
|
SamplePlayer::~SamplePlayer() {
|
|
|
|
|
|
}
|