201 lines
5.4 KiB
C++
201 lines
5.4 KiB
C++
/*************************************************************************/
|
|
/* sky.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef SKY_H
|
|
#define SKY_H
|
|
|
|
#include "core/os/thread.h"
|
|
#include "scene/resources/texture.h"
|
|
|
|
class Sky : public Resource {
|
|
GDCLASS(Sky, Resource);
|
|
|
|
public:
|
|
enum RadianceSize {
|
|
RADIANCE_SIZE_32,
|
|
RADIANCE_SIZE_64,
|
|
RADIANCE_SIZE_128,
|
|
RADIANCE_SIZE_256,
|
|
RADIANCE_SIZE_512,
|
|
RADIANCE_SIZE_1024,
|
|
RADIANCE_SIZE_2048,
|
|
RADIANCE_SIZE_MAX
|
|
};
|
|
|
|
private:
|
|
RadianceSize radiance_size;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
virtual void _radiance_changed() = 0;
|
|
|
|
public:
|
|
void set_radiance_size(RadianceSize p_size);
|
|
RadianceSize get_radiance_size() const;
|
|
Sky();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(Sky::RadianceSize)
|
|
|
|
class PanoramaSky : public Sky {
|
|
GDCLASS(PanoramaSky, Sky);
|
|
|
|
private:
|
|
RID sky;
|
|
Ref<Texture> panorama;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
virtual void _radiance_changed();
|
|
|
|
public:
|
|
void set_panorama(const Ref<Texture> &p_panorama);
|
|
Ref<Texture> get_panorama() const;
|
|
|
|
virtual RID get_rid() const;
|
|
|
|
PanoramaSky();
|
|
~PanoramaSky();
|
|
};
|
|
|
|
class ProceduralSky : public Sky {
|
|
GDCLASS(ProceduralSky, Sky);
|
|
|
|
public:
|
|
enum TextureSize {
|
|
TEXTURE_SIZE_256,
|
|
TEXTURE_SIZE_512,
|
|
TEXTURE_SIZE_1024,
|
|
TEXTURE_SIZE_2048,
|
|
TEXTURE_SIZE_4096,
|
|
TEXTURE_SIZE_MAX
|
|
};
|
|
|
|
private:
|
|
Thread *sky_thread;
|
|
Color sky_top_color;
|
|
Color sky_horizon_color;
|
|
float sky_curve;
|
|
float sky_energy;
|
|
|
|
Color ground_bottom_color;
|
|
Color ground_horizon_color;
|
|
float ground_curve;
|
|
float ground_energy;
|
|
|
|
Color sun_color;
|
|
float sun_latitude;
|
|
float sun_longitude;
|
|
float sun_angle_min;
|
|
float sun_angle_max;
|
|
float sun_curve;
|
|
float sun_energy;
|
|
|
|
TextureSize texture_size;
|
|
|
|
RID sky;
|
|
RID texture;
|
|
|
|
bool update_queued;
|
|
bool regen_queued;
|
|
|
|
bool first_time;
|
|
|
|
void _thread_done(const Ref<Image> &p_image);
|
|
static void _thread_function(void *p_ud);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
virtual void _radiance_changed();
|
|
|
|
Ref<Image> _generate_sky();
|
|
void _update_sky();
|
|
|
|
void _queue_update();
|
|
|
|
public:
|
|
void set_sky_top_color(const Color &p_sky_top);
|
|
Color get_sky_top_color() const;
|
|
|
|
void set_sky_horizon_color(const Color &p_sky_horizon);
|
|
Color get_sky_horizon_color() const;
|
|
|
|
void set_sky_curve(float p_curve);
|
|
float get_sky_curve() const;
|
|
|
|
void set_sky_energy(float p_energy);
|
|
float get_sky_energy() const;
|
|
|
|
void set_ground_bottom_color(const Color &p_ground_bottom);
|
|
Color get_ground_bottom_color() const;
|
|
|
|
void set_ground_horizon_color(const Color &p_ground_horizon);
|
|
Color get_ground_horizon_color() const;
|
|
|
|
void set_ground_curve(float p_curve);
|
|
float get_ground_curve() const;
|
|
|
|
void set_ground_energy(float p_energy);
|
|
float get_ground_energy() const;
|
|
|
|
void set_sun_color(const Color &p_sun);
|
|
Color get_sun_color() const;
|
|
|
|
void set_sun_latitude(float p_angle);
|
|
float get_sun_latitude() const;
|
|
|
|
void set_sun_longitude(float p_angle);
|
|
float get_sun_longitude() const;
|
|
|
|
void set_sun_angle_min(float p_angle);
|
|
float get_sun_angle_min() const;
|
|
|
|
void set_sun_angle_max(float p_angle);
|
|
float get_sun_angle_max() const;
|
|
|
|
void set_sun_curve(float p_curve);
|
|
float get_sun_curve() const;
|
|
|
|
void set_sun_energy(float p_energy);
|
|
float get_sun_energy() const;
|
|
|
|
void set_texture_size(TextureSize p_size);
|
|
TextureSize get_texture_size() const;
|
|
|
|
virtual RID get_rid() const;
|
|
|
|
ProceduralSky(bool p_desaturate = false);
|
|
~ProceduralSky();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(ProceduralSky::TextureSize)
|
|
|
|
#endif // SKY_H
|