703004f830
-=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug
209 lines
5.2 KiB
C++
209 lines
5.2 KiB
C++
/*************************************************************************/
|
|
/* visual_server_wrap_mt.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "visual_server_wrap_mt.h"
|
|
#include "os/os.h"
|
|
#include "globals.h"
|
|
void VisualServerWrapMT::thread_exit() {
|
|
|
|
exit=true;
|
|
}
|
|
|
|
void VisualServerWrapMT::thread_draw() {
|
|
|
|
|
|
draw_mutex->lock();
|
|
|
|
draw_pending--;
|
|
bool draw=(draw_pending==0);// only draw when no more flushes are pending
|
|
|
|
draw_mutex->unlock();
|
|
|
|
if (draw) {
|
|
|
|
visual_server->draw();
|
|
}
|
|
|
|
}
|
|
|
|
void VisualServerWrapMT::thread_flush() {
|
|
|
|
|
|
draw_mutex->lock();
|
|
|
|
draw_pending--;
|
|
|
|
draw_mutex->unlock();
|
|
|
|
}
|
|
|
|
|
|
|
|
void VisualServerWrapMT::_thread_callback(void *_instance) {
|
|
|
|
VisualServerWrapMT *vsmt = reinterpret_cast<VisualServerWrapMT*>(_instance);
|
|
|
|
|
|
vsmt->thread_loop();
|
|
}
|
|
|
|
void VisualServerWrapMT::thread_loop() {
|
|
|
|
server_thread=Thread::get_caller_ID();
|
|
|
|
OS::get_singleton()->make_rendering_thread();
|
|
|
|
visual_server->init();
|
|
|
|
exit=false;
|
|
draw_thread_up=true;
|
|
while(!exit) {
|
|
// flush commands one by one, until exit is requested
|
|
command_queue.wait_and_flush_one();
|
|
}
|
|
|
|
command_queue.flush_all(); // flush all
|
|
|
|
visual_server->finish();
|
|
|
|
}
|
|
|
|
|
|
/* EVENT QUEUING */
|
|
|
|
void VisualServerWrapMT::flush() {
|
|
|
|
if (create_thread) {
|
|
|
|
ERR_FAIL_COND(!draw_mutex);
|
|
draw_mutex->lock();
|
|
draw_pending++; //cambiar por un saferefcount
|
|
draw_mutex->unlock();
|
|
|
|
command_queue.push( this, &VisualServerWrapMT::thread_flush);
|
|
} else {
|
|
|
|
command_queue.flush_all(); //flush all pending from other threads
|
|
}
|
|
|
|
}
|
|
|
|
void VisualServerWrapMT::draw() {
|
|
|
|
|
|
if (create_thread) {
|
|
|
|
ERR_FAIL_COND(!draw_mutex);
|
|
draw_mutex->lock();
|
|
draw_pending++; //cambiar por un saferefcount
|
|
draw_mutex->unlock();
|
|
|
|
command_queue.push( this, &VisualServerWrapMT::thread_draw);
|
|
} else {
|
|
|
|
command_queue.flush_all(); //flush all pending from other threads
|
|
visual_server->draw();
|
|
}
|
|
}
|
|
|
|
|
|
void VisualServerWrapMT::init() {
|
|
|
|
if (create_thread) {
|
|
|
|
draw_mutex = Mutex::create();
|
|
print_line("CREATING RENDER THREAD");
|
|
OS::get_singleton()->release_rendering_thread();
|
|
if (create_thread) {
|
|
thread = Thread::create( _thread_callback, this );
|
|
print_line("STARTING RENDER THREAD");
|
|
}
|
|
while(!draw_thread_up) {
|
|
OS::get_singleton()->delay_usec(1000);
|
|
}
|
|
print_line("DONE RENDER THREAD");
|
|
} else {
|
|
|
|
visual_server->init();
|
|
}
|
|
|
|
}
|
|
|
|
void VisualServerWrapMT::finish() {
|
|
|
|
|
|
if (thread) {
|
|
|
|
command_queue.push( this, &VisualServerWrapMT::thread_exit);
|
|
Thread::wait_to_finish( thread );
|
|
memdelete(thread);
|
|
|
|
|
|
texture_free_cached_ids();
|
|
mesh_free_cached_ids();
|
|
|
|
thread=NULL;
|
|
} else {
|
|
visual_server->finish();
|
|
}
|
|
|
|
if (draw_mutex)
|
|
memdelete(draw_mutex);
|
|
|
|
}
|
|
|
|
|
|
VisualServerWrapMT::VisualServerWrapMT(VisualServer* p_contained,bool p_create_thread) : command_queue(p_create_thread) {
|
|
|
|
visual_server=p_contained;
|
|
create_thread=p_create_thread;
|
|
thread=NULL;
|
|
draw_mutex=NULL;
|
|
draw_pending=0;
|
|
draw_thread_up=false;
|
|
alloc_mutex=Mutex::create();
|
|
texture_pool_max_size=GLOBAL_DEF("render/thread_textures_prealloc",20);
|
|
mesh_pool_max_size=GLOBAL_DEF("render/thread_meshes_prealloc",20);
|
|
if (!p_create_thread) {
|
|
server_thread=Thread::get_caller_ID();
|
|
} else {
|
|
server_thread=0;
|
|
}
|
|
}
|
|
|
|
|
|
VisualServerWrapMT::~VisualServerWrapMT() {
|
|
|
|
memdelete(visual_server);
|
|
memdelete(alloc_mutex);
|
|
//finish();
|
|
|
|
}
|
|
|
|
|