godot/tools/editor/plugins/mesh_editor_plugin.cpp
Juan Linietsky d85b67be53 Bug Fixes
-=-=-=-=-

-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00

283 lines
7.9 KiB
C++

#include "mesh_editor_plugin.h"
#include "tools/editor/editor_plugin.h"
#include "tools/editor/editor_node.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/physics_body.h"
#include "scene/3d/body_shape.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/box_container.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/navigation_mesh.h"
#include "spatial_editor_plugin.h"
void MeshInstanceEditor::_node_removed(Node *p_node) {
if(p_node==node) {
node=NULL;
options->hide();
}
}
void MeshInstanceEditor::edit(MeshInstance *p_mesh) {
node=p_mesh;
}
void MeshInstanceEditor::_menu_option(int p_option) {
Ref<Mesh> mesh = node->get_mesh();
if (mesh.is_null()) {
err_dialog->set_text("Mesh is empty!");
err_dialog->popup_centered(Size2(100,50));
return;
}
switch(p_option) {
case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY: {
Ref<Shape> shape = mesh->create_trimesh_shape();
if (shape.is_null())
return;
StaticBody *body = memnew( StaticBody );
CollisionShape *cshape = memnew( CollisionShape );
cshape->set_shape(shape);
body->add_child(cshape);
Node *owner = node==get_scene()->get_edited_scene_root() ? node : node->get_owner();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Create Static Trimesh");
ur->add_do_method(node,"add_child",body);
ur->add_do_method(body,"set_owner",owner);
ur->add_do_method(cshape,"set_owner",owner);
ur->add_do_reference(body);
ur->add_undo_method(node,"remove_child",body);
ur->commit_action();
} break;
case MENU_OPTION_CREATE_STATIC_CONVEX_BODY: {
Ref<Shape> shape = mesh->create_convex_shape();
if (shape.is_null())
return;
StaticBody *body = memnew( StaticBody );
CollisionShape *cshape = memnew( CollisionShape );
cshape->set_shape(shape);
body->add_child(cshape);
Node *owner = node==get_scene()->get_edited_scene_root() ? node : node->get_owner();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Create Static Trimesh");
ur->add_do_method(node,"add_child",body);
ur->add_do_method(body,"set_owner",owner);
ur->add_do_method(cshape,"set_owner",owner);
ur->add_do_reference(body);
ur->add_undo_method(node,"remove_child",body);
ur->commit_action();
} break;
case MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE: {
if (node==get_scene()->get_edited_scene_root()) {
err_dialog->set_text("This doesn't work on scene root!");
err_dialog->popup_centered(Size2(100,50));
return;
}
Ref<Shape> shape = mesh->create_trimesh_shape();
if (shape.is_null())
return;
CollisionShape *cshape = memnew( CollisionShape );
cshape->set_shape(shape);
Node *owner = node->get_owner();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Create Static Trimesh");
ur->add_do_method(node->get_parent(),"add_child",cshape);
ur->add_do_method(node->get_parent(),"move_child",cshape,node->get_index()+1);
ur->add_do_method(cshape,"set_owner",owner);
ur->add_do_reference(cshape);
ur->add_undo_method(node->get_parent(),"remove_child",cshape);
ur->commit_action();
} break;
case MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE: {
if (node==get_scene()->get_edited_scene_root()) {
err_dialog->set_text("This doesn't work on scene root!");
err_dialog->popup_centered(Size2(100,50));
return;
}
Ref<Shape> shape = mesh->create_convex_shape();
if (shape.is_null())
return;
CollisionShape *cshape = memnew( CollisionShape );
cshape->set_shape(shape);
Node *owner = node->get_owner();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Create Static Trimesh");
ur->add_do_method(node->get_parent(),"add_child",cshape);
ur->add_do_method(node->get_parent(),"move_child",cshape,node->get_index()+1);
ur->add_do_method(cshape,"set_owner",owner);
ur->add_do_reference(cshape);
ur->add_undo_method(node->get_parent(),"remove_child",cshape);
ur->commit_action();
} break;
case MENU_OPTION_CREATE_NAVMESH: {
Ref<NavigationMesh> nmesh = memnew( NavigationMesh );
if (nmesh.is_null())
return;
nmesh->create_from_mesh(mesh);
NavigationMeshInstance *nmi = memnew( NavigationMeshInstance );
nmi->set_navigation_mesh(nmesh);
Node *owner = node==get_scene()->get_edited_scene_root() ? node : node->get_owner();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Create Navigation Mesh");
ur->add_do_method(node,"add_child",nmi);
ur->add_do_method(nmi,"set_owner",owner);
ur->add_do_reference(nmi);
ur->add_undo_method(node,"remove_child",nmi);
ur->commit_action();
} break;
case MENU_OPTION_CREATE_OUTLINE_MESH: {
outline_dialog->popup_centered(Size2(200,80));
} break;
}
}
void MeshInstanceEditor::_create_outline_mesh() {
Ref<Mesh> mesh = node->get_mesh();
if (mesh.is_null()) {
err_dialog->set_text("MeshInstance lacks a Mesh!");
err_dialog->popup_centered(Size2(100,50));
return;
}
Ref<Mesh> mesho = mesh->create_outline(outline_size->get_val());
if (mesho.is_null()) {
err_dialog->set_text("Could not create outline!");
err_dialog->popup_centered(Size2(100,50));
return;
}
MeshInstance *mi = memnew( MeshInstance );
mi->set_mesh(mesho);
Node *owner=node->get_owner();
if (get_scene()->get_edited_scene_root()==node) {
owner=node;
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Create Outline");
ur->add_do_method(node,"add_child",mi);
ur->add_do_method(mi,"set_owner",owner);
ur->add_do_reference(mi);
ur->add_undo_method(node,"remove_child",mi);
ur->commit_action();
}
void MeshInstanceEditor::_bind_methods() {
ObjectTypeDB::bind_method("_menu_option",&MeshInstanceEditor::_menu_option);
ObjectTypeDB::bind_method("_create_outline_mesh",&MeshInstanceEditor::_create_outline_mesh);
}
MeshInstanceEditor::MeshInstanceEditor() {
options = memnew( MenuButton );
//add_child(options);
SpatialEditor::get_singleton()->add_control_to_menu_panel(options);
options->set_text("Mesh");
options->get_popup()->add_item("Create Trimesh Static Body",MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
options->get_popup()->add_item("Create Convex Static Body",MENU_OPTION_CREATE_STATIC_CONVEX_BODY);
options->get_popup()->add_separator();
options->get_popup()->add_item("Create Trimesh Collision Sibling",MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
options->get_popup()->add_item("Create Convex Collision Sibling",MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE);
options->get_popup()->add_separator();
options->get_popup()->add_item("Create Navigation Mesh",MENU_OPTION_CREATE_NAVMESH);
options->get_popup()->add_separator();
options->get_popup()->add_item("Create Outline Mesh..",MENU_OPTION_CREATE_OUTLINE_MESH);
options->get_popup()->connect("item_pressed", this,"_menu_option");
outline_dialog = memnew( ConfirmationDialog );
outline_dialog->set_title("Outline Size: ");
outline_size = memnew( SpinBox );
outline_size->set_min(0.001);
outline_size->set_max(1024);
outline_size->set_step(0.001);
outline_size->set_val(0.05);
outline_dialog->add_child(outline_size);
outline_dialog->set_child_rect(outline_size);
add_child(outline_dialog);
outline_dialog->connect("confirmed",this,"_create_outline_mesh");
}
void MeshInstanceEditorPlugin::edit(Object *p_object) {
mesh_editor->edit(p_object->cast_to<MeshInstance>());
}
bool MeshInstanceEditorPlugin::handles(Object *p_object) const {
return p_object->is_type("MeshInstance");
}
void MeshInstanceEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
mesh_editor->options->show();
} else {
mesh_editor->options->hide();
mesh_editor->edit(NULL);
}
}
MeshInstanceEditorPlugin::MeshInstanceEditorPlugin(EditorNode *p_node) {
editor=p_node;
mesh_editor = memnew( MeshInstanceEditor );
editor->get_viewport()->add_child(mesh_editor);
mesh_editor->options->hide();
}
MeshInstanceEditorPlugin::~MeshInstanceEditorPlugin()
{
}