godot/main
Andrii Doroshenko (Xrayez) d86de6c98e SCons: Refactor running commands through builders
A new `env.Run` method is added which allows to control the verbosity
of builders output automatically depending on whether the "verbose"
option is set. It also allows to optionally run any SCons commands in a
subprocess using the existing `run_in_subprocess` method, unifying
the interface. `Action` objects wrap all builder functions to include a
short build message associated with any action.

Notably, this removes quite verbose output generated by `make_doc_header`
and `make_editor_icons_action` builders.
2020-07-28 00:09:21 +03:00
..
SCsub SCons: Refactor running commands through builders 2020-07-28 00:09:21 +03:00
app_icon.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
main.cpp Move `tests` to the top-level directory 2020-07-26 00:06:07 +03:00
main.h t Add unit testing to Godot using DocTest and added to GitHub Actions CI 2020-07-24 13:05:33 +01:00
main_builders.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
main_timer_sync.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
main_timer_sync.h Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
performance.cpp Added Custom Performance Monitor and feature to read intermediate values of Monitor 2020-06-29 17:20:29 +05:30
performance.h Added Custom Performance Monitor and feature to read intermediate values of Monitor 2020-06-29 17:20:29 +05:30
splash.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2019-10-12 23:23:33 +02:00
splash_editor.png Update AUTHORS and DONORS list 2019-12-13 13:50:33 +01:00