82 lines
1.7 KiB
GDScript
82 lines
1.7 KiB
GDScript
|
|
extends Area2D
|
|
|
|
# Member variables
|
|
const SPEED = 200
|
|
|
|
var screen_size
|
|
var prev_shooting = false
|
|
var killed = false
|
|
|
|
|
|
func _process(delta):
|
|
var motion = Vector2()
|
|
if Input.is_action_pressed("move_up"):
|
|
motion += Vector2(0, -1)
|
|
if Input.is_action_pressed("move_down"):
|
|
motion += Vector2(0, 1)
|
|
if Input.is_action_pressed("move_left"):
|
|
motion += Vector2(-1, 0)
|
|
if Input.is_action_pressed("move_right"):
|
|
motion += Vector2(1, 0)
|
|
var shooting = Input.is_action_pressed("shoot")
|
|
|
|
var pos = get_pos()
|
|
|
|
pos += motion*delta*SPEED
|
|
if (pos.x < 0):
|
|
pos.x = 0
|
|
if (pos.x > screen_size.x):
|
|
pos.x = screen_size.x
|
|
if (pos.y < 0):
|
|
pos.y = 0
|
|
if (pos.y > screen_size.y):
|
|
pos.y = screen_size.y
|
|
|
|
set_pos(pos)
|
|
|
|
if (shooting and not prev_shooting):
|
|
# Just pressed
|
|
var shot = preload("res://shot.scn").instance()
|
|
# Use the Position2D as reference
|
|
shot.set_pos(get_node("shootfrom").get_global_pos())
|
|
# Put it two parents above, so it is not moved by us
|
|
get_node("../..").add_child(shot)
|
|
# Play sound
|
|
get_node("sfx").play("shoot")
|
|
|
|
prev_shooting = shooting
|
|
|
|
# Update points counter
|
|
get_node("../hud/score_points").set_text(str(get_node("/root/game_state").points))
|
|
|
|
|
|
func _ready():
|
|
screen_size = get_viewport().get_rect().size
|
|
set_process(true)
|
|
|
|
|
|
func _hit_something():
|
|
if (killed):
|
|
return
|
|
killed = true
|
|
get_node("anim").play("explode")
|
|
get_node("sfx").play("sound_explode")
|
|
get_node("../hud/game_over").show()
|
|
get_node("/root/game_state").game_over()
|
|
get_parent().stop()
|
|
set_process(false)
|
|
|
|
|
|
func _on_ship_body_enter(body):
|
|
_hit_something()
|
|
|
|
|
|
func _on_ship_area_enter(area):
|
|
if (area.has_method("is_enemy") and area.is_enemy()):
|
|
_hit_something()
|
|
|
|
|
|
func _on_back_to_menu_pressed():
|
|
get_tree().change_scene("res://main_menu.scn")
|