godot/scene
Hugo Locurcio d8c21e7405
Tweak overbright indicator icon to be more visible on white background
An outline is now present on all sides to ensure it's more visible
when the "new" color (on the right of a ColorPicker) is overbright.
2021-10-29 16:13:50 +02:00
..
2d clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
3d Merge pull request #54350 from akien-mga/clang-format-dont-align-operands 2021-10-28 17:10:52 +02:00
animation Fix parallel Tweens not ending correctly 2021-10-28 21:04:22 +02:00
audio Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
debugger Use range iterators for Map 2021-09-30 15:09:12 -06:00
gui clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
main clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
resources Tweak overbright indicator icon to be more visible on white background 2021-10-29 16:13:50 +02:00
register_scene_types.cpp Rename Tabs to TabBar 2021-10-19 11:37:31 -03:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
scene_string_names.h Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00