Godot Engine – Multi-platform 2D and 3D game engine
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J08nY d8d926730c Dictionary: rename param in .has() .has_all() .erase()
fixes #5190, param should be named key, not value

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core Dictionary: rename param in .has() .has_all() .erase() 2016-06-25 01:22:42 +02:00
demos Switched the space shooter demo from none fixed process to fixed process 2016-06-04 22:20:02 +02:00
doc Dictionary: rename param in .has() .has_all() .erase() 2016-06-25 01:22:42 +02:00
drivers RtAudio: proper under/overflow warning 2016-06-25 00:25:50 +02:00
main Make Input Actions config not affect the editor 2016-06-25 00:05:40 +02:00
modules gdscript tokenizer will dislike use of case, closes #4991 2016-06-25 01:22:41 +02:00
platform property output unix seconds since epoch in windows get_system_time_secs, fixes #5155 2016-06-25 01:22:40 +02:00
scene resolve numerical error when comparing instancing an inheritance to avoid saving changed properties when they didn't, closes 4759 2016-06-25 01:22:41 +02:00
servers Documented many Physics2D* classes 2016-06-25 01:22:41 +02:00
tools resolve numerical error when comparing instancing an inheritance to avoid saving changed properties when they didn't, closes 4759 2016-06-25 01:22:41 +02:00
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README.md

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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