godot/platform/javascript
Brian Semrau 103c0fa6e6 Add support for multiple virtual keyboard types 2022-08-04 10:41:33 -04:00
..
api
export Extract EditorResourceConversionPlugin into its own source files and clean up editor includes 2022-07-31 21:14:15 +03:00
js Add support for multiple virtual keyboard types 2022-08-04 10:41:33 -04:00
.eslintrc.engine.js
.eslintrc.js
.eslintrc.libs.js
README.md
SCsub
audio_driver_javascript.cpp
audio_driver_javascript.h
detect.py
display_server_javascript.cpp Add support for multiple virtual keyboard types 2022-08-04 10:41:33 -04:00
display_server_javascript.h Add support for multiple virtual keyboard types 2022-08-04 10:41:33 -04:00
dom_keys.inc
emscripten_helpers.py
godot_audio.h
godot_js.h Add support for multiple virtual keyboard types 2022-08-04 10:41:33 -04:00
godot_webgl2.h
http_client_javascript.cpp
http_client_javascript.h
javascript_main.cpp
javascript_runtime.cpp
javascript_singleton.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
logo.png
os_javascript.cpp HTML5: Add support for `Input.vibrate_handheld()` 2022-07-27 22:54:41 +03:00
os_javascript.h HTML5: Add support for `Input.vibrate_handheld()` 2022-07-27 22:54:41 +03:00
package-lock.json
package.json
platform_config.h
run_icon.png
serve.json

README.md

HTML5 platform port

This folder contains the C++ and JavaScript code for the HTML5/WebAssembly platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for files used by this platform such as the HTML5 shell.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.