godot/drivers
lawnjelly 6c2cc01f73 Batching - Don't join items with invalid shaders
When users create an invalid shader, the shader->valid flag is set to false. Batching previously assumes that shaders are valid, and this can result in primitives with invalid shader being joined, causing visual errors.

This PR prevents joining items that have invalid shaders.
2021-04-18 08:31:59 +01:00
..
alsa Omit some functions in alsa wrapper 2021-02-22 21:39:22 +01:00
alsamidi Modernize Thread 2021-02-18 11:58:08 +01:00
coreaudio Replace malloc's with Godot's memalloc macro 2021-03-13 22:01:27 +01:00
coremidi Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
dummy ARVR GDNative enhancements: 2021-03-25 22:37:47 +11:00
gl_context SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
gles2 Batching - Don't join items with invalid shaders 2021-04-18 08:31:59 +01:00
gles3 Batching - Don't join items with invalid shaders 2021-04-18 08:31:59 +01:00
gles_common Merge pull request #47864 from lawnjelly/orphan_options 2021-04-14 13:21:12 +02:00
png Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
pulseaudio An update to the dylibloader for older inttypes 2021-02-20 01:25:19 +01:00
unix Allow nullptr with zero length in FileAccess get_buffer 2021-03-17 15:17:02 +01:00
wasapi Modernize Thread 2021-02-18 11:58:08 +01:00
windows Allow nullptr with zero length in FileAccess get_buffer 2021-03-17 15:17:02 +01:00
winmidi Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
xaudio2 Modernize Thread 2021-02-18 11:58:08 +01:00
SCsub Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
register_driver_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_driver_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00