godot/servers/visual
lawnjelly 690e07b509 Dynamic BVH for rendering and godot physics
Complete rewrite of spatial partitioning using a bounding volume hierarchy rather than octree.

Switchable in project settings between using octree or BVH for rendering and physics.
2021-01-12 12:12:10 +00:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
rasterizer.cpp Option for software skinning in MeshInstance 2020-10-08 16:14:55 +02:00
rasterizer.h Add a debanding property to Viewport for GLES3 2020-10-20 19:07:15 +02:00
shader_language.cpp Fix typos with codespell 2020-09-18 14:09:51 +02:00
shader_language.h [3.2] Fix shader crash if pass const argument to 'out/inout' parameter 2020-06-25 10:27:37 +03:00
shader_types.cpp Add MODULATE builtin to canvas item shaders 2020-05-04 00:10:24 +02:00
shader_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_canvas.cpp Add 2d snap transforms option 2020-11-15 09:40:07 +00:00
visual_server_canvas.h Add 2d snap transforms option 2020-11-15 09:40:07 +00:00
visual_server_globals.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_globals.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_raster.cpp Add shader time scaling 2020-06-06 23:59:48 +02:00
visual_server_raster.h Add a debanding property to Viewport for GLES3 2020-10-20 19:07:15 +02:00
visual_server_scene.cpp Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
visual_server_scene.h Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
visual_server_viewport.cpp Improve 2d snapping 2020-12-25 18:53:00 +00:00
visual_server_viewport.h Add a debanding property to Viewport for GLES3 2020-10-20 19:07:15 +02:00
visual_server_wrap_mt.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_wrap_mt.h Add a debanding property to Viewport for GLES3 2020-10-20 19:07:15 +02:00