godot/servers/rendering/renderer_rd
2024-04-04 13:54:15 +02:00
..
effects Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
environment Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
forward_clustered Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
forward_mobile Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
shaders Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
spirv-reflect Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
storage_rd Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
cluster_builder_rd.cpp Fix missed light clusters when inside clipped lights 2024-03-13 23:38:46 +01:00
cluster_builder_rd.h Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
framebuffer_cache_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
framebuffer_cache_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
pipeline_cache_rd.cpp Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
pipeline_cache_rd.h Some more fixes for compressed meshes 2023-10-24 09:38:12 +02:00
renderer_canvas_render_rd.cpp Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
renderer_canvas_render_rd.h Add new Parallax2D node 2024-03-03 15:46:40 -05:00
renderer_compositor_rd.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
renderer_compositor_rd.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
renderer_scene_render_rd.cpp Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals 2024-03-07 17:40:49 +01:00
renderer_scene_render_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
shader_rd.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
shader_rd.h Namespace shader cache files by graphics API 2024-01-31 20:19:12 +01:00
uniform_set_cache_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
uniform_set_cache_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00