godot/platform
Rémi Verschelde e2dfb656f4
SCons: Add `DEV_ENABLED` defines for `target=debug` builds
This will allow adding developer checks which will be fully compiled out in
user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and
the editor builds.

This define is not used yet, but we'll soon add code that uses it, and change
some existing `DEBUG_ENABLED` checks to be performed only in dev builds.

Related to godotengine/godot-proposals#3371.
2021-10-14 12:01:28 +02:00
..
android SCons: Add `DEV_ENABLED` defines for `target=debug` builds 2021-10-14 12:01:28 +02:00
iphone SCons: Add `DEV_ENABLED` defines for `target=debug` builds 2021-10-14 12:01:28 +02:00
javascript SCons: Add `DEV_ENABLED` defines for `target=debug` builds 2021-10-14 12:01:28 +02:00
linuxbsd SCons: Add `DEV_ENABLED` defines for `target=debug` builds 2021-10-14 12:01:28 +02:00
osx SCons: Add `DEV_ENABLED` defines for `target=debug` builds 2021-10-14 12:01:28 +02:00
uwp SCons: Add `DEV_ENABLED` defines for `target=debug` builds 2021-10-14 12:01:28 +02:00
windows SCons: Add `DEV_ENABLED` defines for `target=debug` builds 2021-10-14 12:01:28 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00