godot/modules/SCsub

73 lines
2.1 KiB
Python

#!/usr/bin/env python
import modules_builders
import os
Import("env")
env_modules = env.Clone()
Export("env_modules")
# Header with MODULE_*_ENABLED defines.
env.Depends("modules_enabled.gen.h", Value(env.module_list))
env.CommandNoCache(
"modules_enabled.gen.h",
Value(env.module_list),
env.Run(
modules_builders.generate_modules_enabled,
"Generating enabled modules header.",
# NOTE: No need to run in subprocess since this is still executed serially.
subprocess=False,
),
)
vs_sources = []
test_headers = []
# libmodule_<name>.a for each active module.
for name, path in env.module_list.items():
env.modules_sources = []
# Name for built-in modules, (absolute) path for custom ones.
base_path = path if os.path.isabs(path) else name
SConscript(base_path + "/SCsub")
lib = env_modules.add_library("module_%s" % name, env.modules_sources)
env.Prepend(LIBS=[lib])
if env["vsproj"]:
vs_sources += env.modules_sources
if env["tests"]:
# Lookup potential headers in `tests` subfolder.
import glob
module_tests = sorted(glob.glob(os.path.join(base_path, "tests", "*.h")))
if module_tests != []:
test_headers += module_tests
# Generate header to be included in `tests/test_main.cpp` to run module-specific tests.
if env["tests"]:
env.Depends("modules_tests.gen.h", test_headers)
env.CommandNoCache(
"modules_tests.gen.h",
test_headers,
env.Run(
modules_builders.generate_modules_tests,
"Generating modules tests header.",
# NOTE: No need to run in subprocess since this is still executed serially.
subprocess=False,
),
)
# libmodules.a with only register_module_types.
# Must be last so that all libmodule_<name>.a libraries are on the right side
# in the linker command.
env.modules_sources = []
env_modules.add_source_files(env.modules_sources, "register_module_types.gen.cpp")
lib = env_modules.add_library("modules", env.modules_sources)
env.Prepend(LIBS=[lib])
if env["vsproj"]:
env.modules_sources += vs_sources