d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
203 lines
7.1 KiB
C++
203 lines
7.1 KiB
C++
/**************************************************************************/
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/* visible_on_screen_notifier_3d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "visible_on_screen_notifier_3d.h"
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#include "scene/scene_string_names.h"
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void VisibleOnScreenNotifier3D::_visibility_enter() {
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if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) {
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return;
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}
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on_screen = true;
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emit_signal(SceneStringNames::get_singleton()->screen_entered);
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_screen_enter();
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}
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void VisibleOnScreenNotifier3D::_visibility_exit() {
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if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) {
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return;
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}
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on_screen = false;
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emit_signal(SceneStringNames::get_singleton()->screen_exited);
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_screen_exit();
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}
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void VisibleOnScreenNotifier3D::set_aabb(const AABB &p_aabb) {
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if (aabb == p_aabb) {
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return;
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}
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aabb = p_aabb;
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RS::get_singleton()->visibility_notifier_set_aabb(get_base(), aabb);
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update_gizmos();
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}
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AABB VisibleOnScreenNotifier3D::get_aabb() const {
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return aabb;
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}
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bool VisibleOnScreenNotifier3D::is_on_screen() const {
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return on_screen;
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}
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void VisibleOnScreenNotifier3D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE:
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case NOTIFICATION_EXIT_TREE: {
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on_screen = false;
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} break;
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}
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}
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void VisibleOnScreenNotifier3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_aabb", "rect"), &VisibleOnScreenNotifier3D::set_aabb);
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ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibleOnScreenNotifier3D::is_on_screen);
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ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb", PROPERTY_HINT_NONE, "suffix:m"), "set_aabb", "get_aabb");
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ADD_SIGNAL(MethodInfo("screen_entered"));
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ADD_SIGNAL(MethodInfo("screen_exited"));
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}
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VisibleOnScreenNotifier3D::VisibleOnScreenNotifier3D() {
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RID notifier = RS::get_singleton()->visibility_notifier_create();
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RS::get_singleton()->visibility_notifier_set_aabb(notifier, aabb);
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RS::get_singleton()->visibility_notifier_set_callbacks(notifier, callable_mp(this, &VisibleOnScreenNotifier3D::_visibility_enter), callable_mp(this, &VisibleOnScreenNotifier3D::_visibility_exit));
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set_base(notifier);
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}
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VisibleOnScreenNotifier3D::~VisibleOnScreenNotifier3D() {
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RID base_old = get_base();
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set_base(RID());
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ERR_FAIL_NULL(RenderingServer::get_singleton());
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RS::get_singleton()->free(base_old);
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}
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//////////////////////////////////////
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void VisibleOnScreenEnabler3D::_screen_enter() {
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_update_enable_mode(true);
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}
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void VisibleOnScreenEnabler3D::_screen_exit() {
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_update_enable_mode(false);
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}
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void VisibleOnScreenEnabler3D::set_enable_mode(EnableMode p_mode) {
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enable_mode = p_mode;
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if (is_inside_tree()) {
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_update_enable_mode(is_on_screen());
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}
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}
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VisibleOnScreenEnabler3D::EnableMode VisibleOnScreenEnabler3D::get_enable_mode() {
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return enable_mode;
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}
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void VisibleOnScreenEnabler3D::set_enable_node_path(NodePath p_path) {
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if (enable_node_path == p_path) {
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return;
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}
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enable_node_path = p_path;
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if (is_inside_tree()) {
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node_id = ObjectID();
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Node *node = get_node(enable_node_path);
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if (node) {
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node_id = node->get_instance_id();
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_update_enable_mode(is_on_screen());
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}
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}
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}
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NodePath VisibleOnScreenEnabler3D::get_enable_node_path() {
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return enable_node_path;
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}
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void VisibleOnScreenEnabler3D::_update_enable_mode(bool p_enable) {
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Node *node = static_cast<Node *>(ObjectDB::get_instance(node_id));
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if (node) {
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if (p_enable) {
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switch (enable_mode) {
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case ENABLE_MODE_INHERIT: {
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node->set_process_mode(PROCESS_MODE_INHERIT);
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} break;
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case ENABLE_MODE_ALWAYS: {
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node->set_process_mode(PROCESS_MODE_ALWAYS);
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} break;
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case ENABLE_MODE_WHEN_PAUSED: {
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node->set_process_mode(PROCESS_MODE_WHEN_PAUSED);
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} break;
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}
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} else {
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node->set_process_mode(PROCESS_MODE_DISABLED);
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}
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}
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}
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void VisibleOnScreenEnabler3D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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if (Engine::get_singleton()->is_editor_hint()) {
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return;
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}
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node_id = ObjectID();
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Node *node = get_node(enable_node_path);
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if (node) {
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node_id = node->get_instance_id();
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node->set_process_mode(PROCESS_MODE_DISABLED);
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}
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} break;
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case NOTIFICATION_EXIT_TREE: {
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node_id = ObjectID();
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} break;
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}
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}
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void VisibleOnScreenEnabler3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_enable_mode", "mode"), &VisibleOnScreenEnabler3D::set_enable_mode);
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ClassDB::bind_method(D_METHOD("get_enable_mode"), &VisibleOnScreenEnabler3D::get_enable_mode);
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ClassDB::bind_method(D_METHOD("set_enable_node_path", "path"), &VisibleOnScreenEnabler3D::set_enable_node_path);
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ClassDB::bind_method(D_METHOD("get_enable_node_path"), &VisibleOnScreenEnabler3D::get_enable_node_path);
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ADD_GROUP("Enabling", "enable_");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "enable_mode", PROPERTY_HINT_ENUM, "Inherit,Always,When Paused"), "set_enable_mode", "get_enable_mode");
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "enable_node_path"), "set_enable_node_path", "get_enable_node_path");
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BIND_ENUM_CONSTANT(ENABLE_MODE_INHERIT);
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BIND_ENUM_CONSTANT(ENABLE_MODE_ALWAYS);
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BIND_ENUM_CONSTANT(ENABLE_MODE_WHEN_PAUSED);
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}
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VisibleOnScreenEnabler3D::VisibleOnScreenEnabler3D() {
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}
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