godot/thirdparty/icu4c/i18n/scriptset.cpp

314 lines
8.4 KiB
C++

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
**********************************************************************
* Copyright (C) 2014, International Business Machines
* Corporation and others. All Rights Reserved.
**********************************************************************
*
* scriptset.cpp
*
* created on: 2013 Jan 7
* created by: Andy Heninger
*/
#include "unicode/utypes.h"
#include "unicode/uchar.h"
#include "unicode/unistr.h"
#include "scriptset.h"
#include "uassert.h"
#include "cmemory.h"
U_NAMESPACE_BEGIN
//----------------------------------------------------------------------------
//
// ScriptSet implementation
//
//----------------------------------------------------------------------------
ScriptSet::ScriptSet() {
uprv_memset(bits, 0, sizeof(bits));
}
ScriptSet::~ScriptSet() {
}
ScriptSet::ScriptSet(const ScriptSet &other) {
*this = other;
}
ScriptSet & ScriptSet::operator =(const ScriptSet &other) {
uprv_memcpy(bits, other.bits, sizeof(bits));
return *this;
}
bool ScriptSet::operator == (const ScriptSet &other) const {
for (uint32_t i=0; i<UPRV_LENGTHOF(bits); i++) {
if (bits[i] != other.bits[i]) {
return false;
}
}
return true;
}
UBool ScriptSet::test(UScriptCode script, UErrorCode &status) const {
if (U_FAILURE(status)) {
return false;
}
if (script < 0 || (int32_t)script >= SCRIPT_LIMIT) {
status = U_ILLEGAL_ARGUMENT_ERROR;
return false;
}
uint32_t index = script / 32;
uint32_t bit = 1 << (script & 31);
return ((bits[index] & bit) != 0);
}
ScriptSet &ScriptSet::set(UScriptCode script, UErrorCode &status) {
if (U_FAILURE(status)) {
return *this;
}
if (script < 0 || (int32_t)script >= SCRIPT_LIMIT) {
status = U_ILLEGAL_ARGUMENT_ERROR;
return *this;
}
uint32_t index = script / 32;
uint32_t bit = 1 << (script & 31);
bits[index] |= bit;
return *this;
}
ScriptSet &ScriptSet::reset(UScriptCode script, UErrorCode &status) {
if (U_FAILURE(status)) {
return *this;
}
if (script < 0 || (int32_t)script >= SCRIPT_LIMIT) {
status = U_ILLEGAL_ARGUMENT_ERROR;
return *this;
}
uint32_t index = script / 32;
uint32_t bit = 1 << (script & 31);
bits[index] &= ~bit;
return *this;
}
ScriptSet &ScriptSet::Union(const ScriptSet &other) {
for (uint32_t i=0; i<UPRV_LENGTHOF(bits); i++) {
bits[i] |= other.bits[i];
}
return *this;
}
ScriptSet &ScriptSet::intersect(const ScriptSet &other) {
for (uint32_t i=0; i<UPRV_LENGTHOF(bits); i++) {
bits[i] &= other.bits[i];
}
return *this;
}
ScriptSet &ScriptSet::intersect(UScriptCode script, UErrorCode &status) {
ScriptSet t;
t.set(script, status);
if (U_SUCCESS(status)) {
this->intersect(t);
}
return *this;
}
UBool ScriptSet::intersects(const ScriptSet &other) const {
for (uint32_t i=0; i<UPRV_LENGTHOF(bits); i++) {
if ((bits[i] & other.bits[i]) != 0) {
return true;
}
}
return false;
}
UBool ScriptSet::contains(const ScriptSet &other) const {
ScriptSet t(*this);
t.intersect(other);
return (t == other);
}
ScriptSet &ScriptSet::setAll() {
for (uint32_t i=0; i<UPRV_LENGTHOF(bits); i++) {
bits[i] = 0xffffffffu;
}
return *this;
}
ScriptSet &ScriptSet::resetAll() {
uprv_memset(bits, 0, sizeof(bits));
return *this;
}
int32_t ScriptSet::countMembers() const {
// This bit counter is good for sparse numbers of '1's, which is
// very much the case that we will usually have.
int32_t count = 0;
for (uint32_t i=0; i<UPRV_LENGTHOF(bits); i++) {
uint32_t x = bits[i];
while (x > 0) {
count++;
x &= (x - 1); // and off the least significant one bit.
}
}
return count;
}
int32_t ScriptSet::hashCode() const {
int32_t hash = 0;
for (int32_t i=0; i<UPRV_LENGTHOF(bits); i++) {
hash ^= bits[i];
}
return hash;
}
int32_t ScriptSet::nextSetBit(int32_t fromIndex) const {
// TODO: Wants a better implementation.
if (fromIndex < 0) {
return -1;
}
UErrorCode status = U_ZERO_ERROR;
for (int32_t scriptIndex = fromIndex; scriptIndex < SCRIPT_LIMIT; scriptIndex++) {
if (test((UScriptCode)scriptIndex, status)) {
return scriptIndex;
}
}
return -1;
}
UBool ScriptSet::isEmpty() const {
for (uint32_t i=0; i<UPRV_LENGTHOF(bits); i++) {
if (bits[i] != 0) {
return false;
}
}
return true;
}
UnicodeString &ScriptSet::displayScripts(UnicodeString &dest) const {
UBool firstTime = true;
for (int32_t i = nextSetBit(0); i >= 0; i = nextSetBit(i + 1)) {
if (!firstTime) {
dest.append((UChar)0x20);
}
firstTime = false;
const char *scriptName = uscript_getShortName((UScriptCode(i)));
dest.append(UnicodeString(scriptName, -1, US_INV));
}
return dest;
}
ScriptSet &ScriptSet::parseScripts(const UnicodeString &scriptString, UErrorCode &status) {
resetAll();
if (U_FAILURE(status)) {
return *this;
}
UnicodeString oneScriptName;
for (int32_t i=0; i<scriptString.length();) {
UChar32 c = scriptString.char32At(i);
i = scriptString.moveIndex32(i, 1);
if (!u_isUWhiteSpace(c)) {
oneScriptName.append(c);
if (i < scriptString.length()) {
continue;
}
}
if (oneScriptName.length() > 0) {
char buf[40];
oneScriptName.extract(0, oneScriptName.length(), buf, sizeof(buf)-1, US_INV);
buf[sizeof(buf)-1] = 0;
int32_t sc = u_getPropertyValueEnum(UCHAR_SCRIPT, buf);
if (sc == UCHAR_INVALID_CODE) {
status = U_ILLEGAL_ARGUMENT_ERROR;
} else {
this->set((UScriptCode)sc, status);
}
if (U_FAILURE(status)) {
return *this;
}
oneScriptName.remove();
}
}
return *this;
}
void ScriptSet::setScriptExtensions(UChar32 codePoint, UErrorCode& status) {
if (U_FAILURE(status)) { return; }
static const int32_t FIRST_GUESS_SCRIPT_CAPACITY = 20;
MaybeStackArray<UScriptCode,FIRST_GUESS_SCRIPT_CAPACITY> scripts;
UErrorCode internalStatus = U_ZERO_ERROR;
int32_t script_count = -1;
while (true) {
script_count = uscript_getScriptExtensions(
codePoint, scripts.getAlias(), scripts.getCapacity(), &internalStatus);
if (internalStatus == U_BUFFER_OVERFLOW_ERROR) {
// Need to allocate more space
if (scripts.resize(script_count) == NULL) {
status = U_MEMORY_ALLOCATION_ERROR;
return;
}
internalStatus = U_ZERO_ERROR;
} else {
break;
}
}
// Check if we failed for some reason other than buffer overflow
if (U_FAILURE(internalStatus)) {
status = internalStatus;
return;
}
// Load the scripts into the ScriptSet and return
for (int32_t i = 0; i < script_count; i++) {
this->set(scripts[i], status);
if (U_FAILURE(status)) { return; }
}
}
U_NAMESPACE_END
U_CAPI UBool U_EXPORT2
uhash_equalsScriptSet(const UElement key1, const UElement key2) {
icu::ScriptSet *s1 = static_cast<icu::ScriptSet *>(key1.pointer);
icu::ScriptSet *s2 = static_cast<icu::ScriptSet *>(key2.pointer);
return (*s1 == *s2);
}
U_CAPI int8_t U_EXPORT2
uhash_compareScriptSet(UElement key0, UElement key1) {
icu::ScriptSet *s0 = static_cast<icu::ScriptSet *>(key0.pointer);
icu::ScriptSet *s1 = static_cast<icu::ScriptSet *>(key1.pointer);
int32_t diff = s0->countMembers() - s1->countMembers();
if (diff != 0) return static_cast<UBool>(diff);
int32_t i0 = s0->nextSetBit(0);
int32_t i1 = s1->nextSetBit(0);
while ((diff = i0-i1) == 0 && i0 > 0) {
i0 = s0->nextSetBit(i0+1);
i1 = s1->nextSetBit(i1+1);
}
return (int8_t)diff;
}
U_CAPI int32_t U_EXPORT2
uhash_hashScriptSet(const UElement key) {
icu::ScriptSet *s = static_cast<icu::ScriptSet *>(key.pointer);
return s->hashCode();
}
U_CAPI void U_EXPORT2
uhash_deleteScriptSet(void *obj) {
icu::ScriptSet *s = static_cast<icu::ScriptSet *>(obj);
delete s;
}