godot/SConstruct
Rémi Verschelde d96842b80e freetype: Make it a module and split thirdparty library
Comment out the weird workaround for building on Windows at it might
not be needed anymore. Testing needed to confirm.

(cherry picked from commit edbc0c0d0b)
2016-10-30 14:51:33 +01:00

403 lines
14 KiB
Python

EnsureSConsVersion(0,14);
import string
import os
import os.path
import glob
import sys
import methods
methods.update_version()
# scan possible build platforms
platform_list = [] # list of platforms
platform_opts = {} # options for each platform
platform_flags = {} # flags for each platform
active_platforms=[]
active_platform_ids=[]
platform_exporters=[]
global_defaults=[]
for x in glob.glob("platform/*"):
if (not os.path.isdir(x) or not os.path.exists(x+"/detect.py")):
continue
tmppath="./"+x
sys.path.append(tmppath)
import detect
if (os.path.exists(x+"/export/export.cpp")):
platform_exporters.append(x[9:])
if (os.path.exists(x+"/globals/global_defaults.cpp")):
global_defaults.append(x[9:])
if (detect.is_active()):
active_platforms.append( detect.get_name() )
active_platform_ids.append(x);
if (detect.can_build()):
x=x.replace("platform/","") # rest of world
x=x.replace("platform\\","") # win32
platform_list+=[x]
platform_opts[x]=detect.get_opts()
platform_flags[x]=detect.get_flags()
sys.path.remove(tmppath)
sys.modules.pop('detect')
module_list=methods.detect_modules()
#print "Detected Platforms: "+str(platform_list)
methods.save_active_platforms(active_platforms,active_platform_ids)
custom_tools=['default']
platform_arg = ARGUMENTS.get("platform", ARGUMENTS.get("p", False))
if (os.name=="posix"):
pass
elif (os.name=="nt"):
if (os.getenv("VSINSTALLDIR")==None or platform_arg=="android"):
custom_tools=['mingw']
env_base=Environment(tools=custom_tools);
env_base.AppendENVPath('PATH', os.getenv('PATH'))
env_base.AppendENVPath('PKG_CONFIG_PATH', os.getenv('PKG_CONFIG_PATH'))
env_base.global_defaults=global_defaults
env_base.android_maven_repos=[]
env_base.android_dependencies=[]
env_base.android_java_dirs=[]
env_base.android_res_dirs=[]
env_base.android_aidl_dirs=[]
env_base.android_jni_dirs=[]
env_base.android_default_config=[]
env_base.android_manifest_chunk=""
env_base.android_permission_chunk=""
env_base.android_appattributes_chunk=""
env_base.disabled_modules=[]
env_base.use_ptrcall=False
env_base.split_drivers=False
env_base.__class__.android_add_maven_repository=methods.android_add_maven_repository
env_base.__class__.android_add_dependency=methods.android_add_dependency
env_base.__class__.android_add_java_dir=methods.android_add_java_dir
env_base.__class__.android_add_res_dir=methods.android_add_res_dir
env_base.__class__.android_add_aidl_dir=methods.android_add_aidl_dir
env_base.__class__.android_add_jni_dir=methods.android_add_jni_dir
env_base.__class__.android_add_default_config=methods.android_add_default_config
env_base.__class__.android_add_to_manifest = methods.android_add_to_manifest
env_base.__class__.android_add_to_permissions = methods.android_add_to_permissions
env_base.__class__.android_add_to_attributes = methods.android_add_to_attributes
env_base.__class__.disable_module = methods.disable_module
env_base.__class__.add_source_files = methods.add_source_files
env_base.__class__.use_windows_spawn_fix = methods.use_windows_spawn_fix
env_base["x86_opt_gcc"]=False
env_base["x86_opt_vc"]=False
env_base["armv7_opt_gcc"]=False
customs = ['custom.py']
profile = ARGUMENTS.get("profile", False)
if profile:
import os.path
if os.path.isfile(profile):
customs.append(profile)
elif os.path.isfile(profile+".py"):
customs.append(profile+".py")
opts=Variables(customs, ARGUMENTS)
opts.Add('target', 'Compile Target (debug/release_debug/release).', "debug")
opts.Add('arch', 'Platform dependent architecture (arm/arm64/x86/x64/mips/etc)', "")
opts.Add('bits', 'Compile Target Bits (default/32/64/fat).', "default")
opts.Add('platform','Platform: '+str(platform_list)+'.',"")
opts.Add('p','Platform (same as platform=).',"")
opts.Add('tools','Build Tools (Including Editor): (yes/no)','yes')
opts.Add('gdscript','Build GDSCript support: (yes/no)','yes')
opts.Add('libogg','Ogg library for ogg container support (system/builtin)','builtin')
opts.Add('libvorbis','Ogg Vorbis library for vorbis support (system/builtin)','builtin')
opts.Add('libtheora','Theora library for theora module (system/builtin)','builtin')
opts.Add('opus','Opus and opusfile library for Opus format support: (system/builtin)','builtin')
opts.Add('minizip','Build Minizip Archive Support: (yes/no)','yes')
opts.Add('squish','Squish library for BC Texture Compression in editor (system/builtin)','builtin')
opts.Add('freetype','Freetype library for TTF support via freetype module (system/builtin)','builtin')
# (akien) Unbundling would require work in audio_stream_speex.{cpp,h}, but since speex was
# removed in 3.0+ and this is only to preserve compatibility in 2.1, I haven't worked on it.
# Patches welcome if anyone cares :)
opts.Add('speex','Speex library for speex support','builtin')
opts.Add('xml','XML Save/Load support (yes/no)','yes')
opts.Add('libpng','libpng library for image loader support (system/builtin)','builtin')
opts.Add('libwebp','libwebp library for webp module (system/builtin)','builtin')
opts.Add('openssl','OpenSSL library for openssl module (system/builtin)','builtin')
opts.Add('libmpcdec','libmpcdec library for mpc module (system/builtin)','builtin')
opts.Add('glew','GLEW library for the gl_context (system/builtin)','builtin')
opts.Add("CXX", "C++ Compiler")
opts.Add("CC", "C Compiler")
opts.Add("CCFLAGS", "Custom flags for the C++ compiler");
opts.Add("CFLAGS", "Custom flags for the C compiler");
opts.Add("LINKFLAGS", "Custom flags for the linker");
opts.Add('unix_global_settings_path', 'unix-specific path to system-wide settings. Currently only used by templates.','')
opts.Add('disable_3d', 'Disable 3D nodes for smaller executable (yes/no)', "no")
opts.Add('disable_advanced_gui', 'Disable advance 3D gui nodes and behaviors (yes/no)', "no")
opts.Add('colored', 'Enable colored output for the compilation (yes/no)', 'no')
opts.Add('deprecated','Enable deprecated features (yes/no)','yes')
opts.Add('extra_suffix', 'Custom extra suffix added to the base filename of all generated binary files.', '')
opts.Add('vsproj', 'Generate Visual Studio Project. (yes/no)', 'no')
# add platform specific options
for k in platform_opts.keys():
opt_list = platform_opts[k]
for o in opt_list:
opts.Add(o[0],o[1],o[2])
for x in module_list:
opts.Add('module_'+x+'_enabled', "Enable module '"+x+"' (yes/no)", "yes")
opts.Update(env_base) # update environment
Help(opts.GenerateHelpText(env_base)) # generate help
# add default include paths
env_base.Append(CPPPATH=['#core','#core/math','#tools','#drivers','#'])
# configure ENV for platform
env_base.platform_exporters=platform_exporters
"""
sys.path.append("./platform/"+env_base["platform"])
import detect
detect.configure(env_base)
sys.path.remove("./platform/"+env_base["platform"])
sys.modules.pop('detect')
"""
if (env_base['target']=='debug'):
env_base.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC']);
env_base.Append(CPPFLAGS=['-DSCI_NAMESPACE'])
if (env_base['deprecated']!='no'):
env_base.Append(CPPFLAGS=['-DENABLE_DEPRECATED']);
env_base.platforms = {}
selected_platform =""
if env_base['platform'] != "":
selected_platform=env_base['platform']
elif env_base['p'] != "":
selected_platform=env_base['p']
env_base["platform"]=selected_platform
if selected_platform in platform_list:
sys.path.append("./platform/"+selected_platform)
import detect
if "create" in dir(detect):
env = detect.create(env_base)
else:
env = env_base.Clone()
if env['vsproj']=="yes":
env.vs_incs = []
env.vs_srcs = []
def AddToVSProject( sources ):
for x in sources:
if type(x) == type(""):
fname = env.File(x).path
else:
fname = env.File(x)[0].path
pieces = fname.split(".")
if len(pieces)>0:
basename = pieces[0]
basename = basename.replace('\\\\','/')
env.vs_srcs = env.vs_srcs + [basename + ".cpp"]
env.vs_incs = env.vs_incs + [basename + ".h"]
#print basename
env.AddToVSProject = AddToVSProject
env.extra_suffix=""
if env["extra_suffix"] != '' :
env.extra_suffix += '.'+env["extra_suffix"]
CCFLAGS = env.get('CCFLAGS', '')
env['CCFLAGS'] = ''
env.Append(CCFLAGS=string.split(str(CCFLAGS)))
CFLAGS = env.get('CFLAGS', '')
env['CFLAGS'] = ''
env.Append(CFLAGS=string.split(str(CFLAGS)))
LINKFLAGS = env.get('LINKFLAGS', '')
env['LINKFLAGS'] = ''
env.Append(LINKFLAGS=string.split(str(LINKFLAGS)))
flag_list = platform_flags[selected_platform]
for f in flag_list:
if not (f[0] in ARGUMENTS): # allow command line to override platform flags
env[f[0]] = f[1]
#must happen after the flags, so when flags are used by configure, stuff happens (ie, ssl on x11)
detect.configure(env)
#env['platform_libsuffix'] = env['LIBSUFFIX']
suffix="."+selected_platform
if (env["target"]=="release"):
if (env["tools"]=="yes"):
print("Tools can only be built with targets 'debug' and 'release_debug'.")
sys.exit(255)
suffix+=".opt"
elif (env["target"]=="release_debug"):
if (env["tools"]=="yes"):
suffix+=".opt.tools"
else:
suffix+=".opt.debug"
else:
if (env["tools"]=="yes"):
suffix+=".tools"
else:
suffix+=".debug"
if env["arch"] != "":
suffix += "."+env["arch"]
elif (env["bits"]=="32"):
suffix+=".32"
elif (env["bits"]=="64"):
suffix+=".64"
elif (env["bits"]=="fat"):
suffix+=".fat"
suffix+=env.extra_suffix
env["PROGSUFFIX"]=suffix+env["PROGSUFFIX"]
env["OBJSUFFIX"]=suffix+env["OBJSUFFIX"]
env["LIBSUFFIX"]=suffix+env["LIBSUFFIX"]
env["SHLIBSUFFIX"]=suffix+env["SHLIBSUFFIX"]
sys.path.remove("./platform/"+selected_platform)
sys.modules.pop('detect')
env.module_list=[]
for x in module_list:
if env['module_'+x+'_enabled'] != "yes":
continue
tmppath="./modules/"+x
sys.path.append(tmppath)
env.current_module=x
import config
if (config.can_build(selected_platform)):
config.configure(env)
env.module_list.append(x)
sys.path.remove(tmppath)
sys.modules.pop('config')
if (env.use_ptrcall):
env.Append(CPPFLAGS=['-DPTRCALL_ENABLED']);
# to test 64 bits compiltion
# env.Append(CPPFLAGS=['-m64'])
if (env['tools']=='yes'):
env.Append(CPPFLAGS=['-DTOOLS_ENABLED'])
if (env['disable_3d']=='yes'):
env.Append(CPPFLAGS=['-D_3D_DISABLED'])
if (env['gdscript']=='yes'):
env.Append(CPPFLAGS=['-DGDSCRIPT_ENABLED'])
if (env['disable_advanced_gui']=='yes'):
env.Append(CPPFLAGS=['-DADVANCED_GUI_DISABLED'])
if (env['minizip'] == 'yes'):
env.Append(CPPFLAGS=['-DMINIZIP_ENABLED'])
if (env['xml']=='yes'):
env.Append(CPPFLAGS=['-DXML_ENABLED'])
if (env['colored']=='yes'):
methods.colored(sys,env)
Export('env')
#build subdirs, the build order is dependent on link order.
SConscript("core/SCsub")
SConscript("servers/SCsub")
SConscript("scene/SCsub")
SConscript("tools/SCsub")
SConscript("drivers/SCsub")
SConscript("bin/SCsub")
SConscript("modules/SCsub")
SConscript("main/SCsub")
SConscript("platform/"+selected_platform+"/SCsub"); # build selected platform
# Microsoft Visual Studio Project Generation
if (env['vsproj'])=="yes":
AddToVSProject(env.core_sources)
AddToVSProject(env.main_sources)
AddToVSProject(env.modules_sources)
AddToVSProject(env.scene_sources)
AddToVSProject(env.servers_sources)
AddToVSProject(env.tool_sources)
# this env flag won't work, it needs to be set in env_base=Environment(MSVC_VERSION='9.0')
# Even then, SCons still seems to ignore it and builds with the latest MSVC...
# That said, it's not needed to be set so far but I'm leaving it here so that this comment
# has a purpose.
#env['MSVS_VERSION']='9.0'
# Calls a CMD with /C(lose) and /V(delayed environment variable expansion) options.
# And runs vcvarsall bat for the propper arhitecture and scons for propper configuration
env['MSVSBUILDCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) ^& call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons platform=windows target=$(Configuration) tools=!tools! -j2'
env['MSVSREBUILDCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) & call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons platform=windows target=$(Configuration) tools=!tools! vsproj=yes -j2'
env['MSVSCLEANCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) ^& call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons --clean platform=windows target=$(Configuration) tools=!tools! -j2'
# This version information (Win32, x64, Debug, Release, Release_Debug seems to be
# required for Visual Studio to understand that it needs to generate an NMAKE
# project. Do not modify without knowing what you are doing.
debug_variants = ['debug|Win32']+['debug|x64']
release_variants = ['release|Win32']+['release|x64']
release_debug_variants = ['release_debug|Win32']+['release_debug|x64']
variants = debug_variants + release_variants + release_debug_variants
debug_targets = ['Debug']+['Debug']
release_targets = ['Release']+['Release']
release_debug_targets = ['ReleaseDebug']+['ReleaseDebug']
targets = debug_targets + release_targets + release_debug_targets
msvproj = env.MSVSProject(target = ['#godot' + env['MSVSPROJECTSUFFIX'] ],
incs = env.vs_incs,
srcs = env.vs_srcs,
runfile = targets,
buildtarget = targets,
auto_build_solution=1,
variant = variants)
else:
print("No valid target platform selected.")
print("The following were detected:")
for x in platform_list:
print("\t"+x)
print("\nPlease run scons again with argument: platform=<string>")