godot/scene/resources
Rémi Verschelde 372136fe75 Environment: Refactor code for readability + more
- Makes all boolean setters/getters consistent.
- Fixes bug where `glow_hdr_bleed_scale` was not used.
- Split CameraEffects to their own source file.
- Reorder all Environment method and properties declarations,
  definitions and bindings to be consistent with each other
  and with the order of property bindings.
- Bind missing enum values added with SDFGI.
- Remove unused SDFGI enhance_ssr boolean.
- Sync doc changes after SDFGI merge and other misc changes.
2020-07-01 14:44:45 +02:00
..
default_theme Fix default editor/project Button styles after ToolButton removal 2020-06-24 17:21:47 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
animation.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
animation.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
audio_stream_sample.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
audio_stream_sample.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
bit_map.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
bit_map.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
box_shape_3d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
box_shape_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
camera_effects.cpp Environment: Refactor code for readability + more 2020-07-01 14:44:45 +02:00
camera_effects.h Environment: Refactor code for readability + more 2020-07-01 14:44:45 +02:00
capsule_shape_2d.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
capsule_shape_2d.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
capsule_shape_3d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
capsule_shape_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
circle_shape_2d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
circle_shape_2d.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
concave_polygon_shape_2d.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
concave_polygon_shape_2d.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
concave_polygon_shape_3d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
concave_polygon_shape_3d.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
convex_polygon_shape_2d.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
convex_polygon_shape_2d.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
convex_polygon_shape_3d.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
convex_polygon_shape_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
curve.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
curve.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
cylinder_shape_3d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
cylinder_shape_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
dynamic_font.cpp Disable antialiasing on the DynamicFont outline as well when requested 2020-05-28 22:30:38 +02:00
dynamic_font.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
environment.cpp Environment: Refactor code for readability + more 2020-07-01 14:44:45 +02:00
environment.h Environment: Refactor code for readability + more 2020-07-01 14:44:45 +02:00
font.cpp Expose `get_char_size()` from Font instead of BitmapFont 2020-05-27 17:28:23 +08:00
font.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
gradient.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
gradient.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
height_map_shape_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
height_map_shape_3d.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
line_shape_2d.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
line_shape_2d.h Rename Lineshapes d to distance 2020-05-09 15:10:00 +02:00
material.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
material.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
mesh.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
mesh.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
mesh_data_tool.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
mesh_data_tool.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
mesh_library.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
mesh_library.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
multimesh.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
multimesh.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
navigation_mesh.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
navigation_mesh.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
packed_scene.cpp PackedScene: Prevent crash when root node has `parent` attribute 2020-06-08 13:07:07 +02:00
packed_scene.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
particles_material.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
particles_material.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
physics_material.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
physics_material.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
polygon_path_finder.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
polygon_path_finder.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
primitive_meshes.cpp Made property hint consistent with other property hints 2020-06-03 13:01:27 -07:00
primitive_meshes.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
ray_shape_2d.cpp Move `RayShape2D` implementation into its own translation unit 2020-06-01 01:52:07 +03:00
ray_shape_2d.h Move `RayShape2D` implementation into its own translation unit 2020-06-01 01:52:07 +03:00
ray_shape_3d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
ray_shape_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rectangle_shape_2d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rectangle_shape_2d.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
resource_format_text.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
resource_format_text.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
segment_shape_2d.cpp Move `RayShape2D` implementation into its own translation unit 2020-06-01 01:52:07 +03:00
segment_shape_2d.h Move `RayShape2D` implementation into its own translation unit 2020-06-01 01:52:07 +03:00
shader.cpp Set "shader_param/" prefix in Shader::has_param() 2020-06-04 17:41:10 +02:00
shader.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
shape_2d.cpp Merge pull request #37903 from Xrayez/shape-2d-draw-bind 2020-06-16 15:15:51 +02:00
shape_2d.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
shape_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
shape_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
skin.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
skin.h Add support for named binds in Skin. 2020-02-21 09:40:29 -03:00
sky.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
sky.h Working sky shader implementation 2020-03-21 20:43:44 -07:00
sky_material.cpp Add night sky to PhysicalSkyMaterial 2020-05-16 12:59:55 -07:00
sky_material.h Add night sky to PhysicalSkyMaterial 2020-05-16 12:59:55 -07:00
sphere_shape_3d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
sphere_shape_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
style_box.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
style_box.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
surface_tool.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
surface_tool.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
text_file.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
text_file.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
texture.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
texture.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
theme.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
theme.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
tile_set.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
tile_set.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
video_stream.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
visual_shader.cpp Use path instead classname to prevent errors for exported visual shaders 2020-06-15 21:44:03 +03:00
visual_shader.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
visual_shader_nodes.cpp Added Texture2DArray support to visual shaders 2020-06-19 18:02:05 +03:00
visual_shader_nodes.h Added Texture2DArray support to visual shaders 2020-06-19 18:02:05 +03:00
world_2d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
world_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
world_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
world_3d.h Environment: Refactor code for readability + more 2020-07-01 14:44:45 +02:00
world_margin_shape_3d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
world_margin_shape_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00