f8ab79e68a
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr.
80 lines
3.3 KiB
C++
80 lines
3.3 KiB
C++
/*************************************************************************/
|
|
/* physical_bone_3d_editor_plugin.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef PHYSICAL_BONE_PLUGIN_H
|
|
#define PHYSICAL_BONE_PLUGIN_H
|
|
|
|
#include "editor/editor_plugin.h"
|
|
#include "scene/3d/physics_body_3d.h"
|
|
#include "scene/gui/box_container.h"
|
|
#include "scene/gui/button.h"
|
|
|
|
class PhysicalBone3DEditor : public Object {
|
|
GDCLASS(PhysicalBone3DEditor, Object);
|
|
|
|
HBoxContainer *spatial_editor_hb = nullptr;
|
|
Button *button_transform_joint = nullptr;
|
|
|
|
PhysicalBone3D *selected = nullptr;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
void _on_toggle_button_transform_joint(bool p_is_pressed);
|
|
void _set_move_joint();
|
|
|
|
public:
|
|
PhysicalBone3DEditor();
|
|
~PhysicalBone3DEditor() {}
|
|
|
|
void set_selected(PhysicalBone3D *p_pb);
|
|
|
|
void hide();
|
|
void show();
|
|
};
|
|
|
|
class PhysicalBone3DEditorPlugin : public EditorPlugin {
|
|
GDCLASS(PhysicalBone3DEditorPlugin, EditorPlugin);
|
|
|
|
PhysicalBone3D *selected = nullptr;
|
|
PhysicalBone3DEditor physical_bone_editor;
|
|
|
|
public:
|
|
virtual String get_name() const override { return "PhysicalBone3D"; }
|
|
virtual bool handles(Object *p_object) const override { return p_object->is_class("PhysicalBone3D"); }
|
|
virtual void make_visible(bool p_visible) override;
|
|
virtual void edit(Object *p_node) override;
|
|
|
|
PhysicalBone3DEditorPlugin();
|
|
};
|
|
|
|
#endif
|