godot/platform/javascript
Rémi Verschelde d9a291f641 ogg/vorbis/opus: Make them modules and unbundle thirdparty libs
Took the opportunity to undo the Godot changed made to the
opus source. The opus module should eventually be built in its
own environment to avoid polluting others with too many include
dirs and defines.

TODO: Fix the platform/ stuff for opus.
2016-10-15 11:50:40 +02:00
..
export Move export GUI debug toggle to export settings window 2016-04-28 16:13:26 +02:00
audio_driver_javascript.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
audio_driver_javascript.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
audio_server_javascript.cpp Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
audio_server_javascript.h Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
detect.py ogg/vorbis/opus: Make them modules and unbundle thirdparty libs 2016-10-15 11:50:40 +02:00
dom_keys.h remove trailing whitespace 2016-05-21 15:29:25 +02:00
javascript_eval.cpp Add JavaScript eval interface 2016-06-30 15:45:40 +02:00
javascript_eval.h Add JavaScript eval interface 2016-06-30 15:45:40 +02:00
javascript_main.cpp Reimplement key input events in Emscripten export 2016-04-19 14:02:26 +02:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_javascript.cpp Merge pull request #4376 from eska014/js-eval 2016-08-30 14:52:35 +02:00
os_javascript.h Add JavaScript eval interface 2016-06-30 15:45:40 +02:00
platform_config.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub Add JavaScript eval interface 2016-06-30 15:45:40 +02:00