663 lines
26 KiB
XML
663 lines
26 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<resource_file type="PackedScene" subresource_count="24" version="1.0" version_name="Godot Engine v1.0.3917-beta1">
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<ext_resource path="res://osb_jump.png" type="Texture"></ext_resource>
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<ext_resource path="res://bullet.png" type="Texture"></ext_resource>
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<ext_resource path="res://osb_right.png" type="Texture"></ext_resource>
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<ext_resource path="res://sound_coin.wav" type="Sample"></ext_resource>
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<ext_resource path="res://sound_shoot.wav" type="Sample"></ext_resource>
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<ext_resource path="res://osb_fire.png" type="Texture"></ext_resource>
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<ext_resource path="res://robot_demo.png" type="Texture"></ext_resource>
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<ext_resource path="res://osb_left.png" type="Texture"></ext_resource>
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<ext_resource path="res://player.gd" type="Script"></ext_resource>
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<ext_resource path="res://sound_jump.wav" type="Sample"></ext_resource>
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<resource type="RayShape2D" path="local://1">
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<real name="custom_solver_bias"> 0.5 </real>
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<real name="length"> 20 </real>
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</resource>
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<resource type="ConvexPolygonShape2D" path="local://2">
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<real name="custom_solver_bias"> 0 </real>
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<vector2_array name="points" len="3"> -19.902, -24.8691, 19.3625, -24.6056, -0.138023, 16.5036 </vector2_array>
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</resource>
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<resource type="Animation" path="local://3">
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<string name="resource/name"> "idle" </string>
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<real name="length"> 7 </real>
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<bool name="loop"> True </bool>
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<real name="step"> 0.25 </real>
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<string name="tracks/0/type"> "value" </string>
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<node_path name="tracks/0/path"> "sprite:frame" </node_path>
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<int name="tracks/0/interp"> 1 </int>
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<dictionary name="tracks/0/keys" shared="false">
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<string> "cont" </string>
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<bool> False </bool>
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<string> "transitions" </string>
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<real_array len="8"> 1, 1, 1, 1, 1, 1, 1, 1 </real_array>
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<string> "values" </string>
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<array len="8" shared="false">
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<int> 16 </int>
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<int> 17 </int>
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<int> 18 </int>
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<int> 16 </int>
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<int> 19 </int>
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<int> 20 </int>
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<int> 19 </int>
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<int> 16 </int>
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</array>
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<string> "times" </string>
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<real_array len="8"> 0, 1.25, 1.5, 2, 4.5, 4.75, 5, 5.25 </real_array>
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</dictionary>
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</resource>
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<resource type="Animation" path="local://4">
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<string name="resource/name"> "run" </string>
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<real name="length"> 1.25 </real>
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<bool name="loop"> True </bool>
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<real name="step"> 0.25 </real>
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<string name="tracks/0/type"> "value" </string>
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<node_path name="tracks/0/path"> "sprite:frame" </node_path>
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<int name="tracks/0/interp"> 1 </int>
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<dictionary name="tracks/0/keys" shared="false">
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<string> "cont" </string>
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<bool> False </bool>
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<string> "transitions" </string>
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<real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array>
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<string> "values" </string>
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<array len="6" shared="false">
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<int> 0 </int>
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<int> 1 </int>
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<int> 2 </int>
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<int> 3 </int>
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<int> 4 </int>
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<int> 0 </int>
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</array>
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<string> "times" </string>
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<real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array>
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</dictionary>
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</resource>
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<resource type="Animation" path="local://5">
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<string name="resource/name"> "run_gun_fire" </string>
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<real name="length"> 1.25 </real>
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<bool name="loop"> True </bool>
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<real name="step"> 0.25 </real>
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<string name="tracks/0/type"> "value" </string>
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<node_path name="tracks/0/path"> "sprite:frame" </node_path>
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<int name="tracks/0/interp"> 1 </int>
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<dictionary name="tracks/0/keys" shared="false">
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<string> "cont" </string>
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<bool> False </bool>
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<string> "transitions" </string>
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<real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array>
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<string> "values" </string>
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<array len="6" shared="false">
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<int> 10 </int>
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<int> 11 </int>
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<int> 12 </int>
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<int> 13 </int>
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<int> 14 </int>
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<int> 5 </int>
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</array>
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<string> "times" </string>
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<real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array>
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</dictionary>
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</resource>
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<resource type="Animation" path="local://6">
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<string name="resource/name"> "jumping_weapon" </string>
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<real name="length"> 0.5 </real>
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<bool name="loop"> True </bool>
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<real name="step"> 0.25 </real>
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<string name="tracks/0/type"> "value" </string>
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<node_path name="tracks/0/path"> "sprite:frame" </node_path>
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<int name="tracks/0/interp"> 1 </int>
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<dictionary name="tracks/0/keys" shared="false">
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<string> "cont" </string>
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<bool> False </bool>
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<string> "transitions" </string>
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<real_array len="1"> 1 </real_array>
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<string> "values" </string>
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<array len="1" shared="false">
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<int> 26 </int>
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</array>
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<string> "times" </string>
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<real_array len="1"> 0 </real_array>
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</dictionary>
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</resource>
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<resource type="Animation" path="local://7">
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<string name="resource/name"> "crouch" </string>
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<real name="length"> 0.01 </real>
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<bool name="loop"> True </bool>
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<real name="step"> 0.25 </real>
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<string name="tracks/0/type"> "value" </string>
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<node_path name="tracks/0/path"> "sprite:frame" </node_path>
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<int name="tracks/0/interp"> 1 </int>
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<dictionary name="tracks/0/keys" shared="false">
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<string> "cont" </string>
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<bool> False </bool>
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<string> "transitions" </string>
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<real_array len="1"> 1 </real_array>
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<string> "values" </string>
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<array len="1" shared="false">
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<int> 22 </int>
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</array>
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<string> "times" </string>
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<real_array len="1"> 0 </real_array>
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</dictionary>
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</resource>
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<resource type="Animation" path="local://8">
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<string name="resource/name"> "jumping" </string>
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<real name="length"> 0.5 </real>
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<bool name="loop"> True </bool>
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<real name="step"> 0.25 </real>
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<string name="tracks/0/type"> "value" </string>
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<node_path name="tracks/0/path"> "sprite:frame" </node_path>
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<int name="tracks/0/interp"> 1 </int>
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<dictionary name="tracks/0/keys" shared="false">
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<string> "cont" </string>
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<bool> False </bool>
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<string> "transitions" </string>
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<real_array len="3"> 1, 1, 1 </real_array>
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<string> "values" </string>
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<array len="3" shared="false">
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<int> 23 </int>
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<int> 24 </int>
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<int> 23 </int>
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</array>
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<string> "times" </string>
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<real_array len="3"> 0, 0.25, 0.5 </real_array>
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</dictionary>
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</resource>
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<resource type="Animation" path="local://9">
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<string name="resource/name"> "run_weapon" </string>
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<real name="length"> 1.25 </real>
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<bool name="loop"> True </bool>
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<real name="step"> 0.25 </real>
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<string name="tracks/0/type"> "value" </string>
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<node_path name="tracks/0/path"> "sprite:frame" </node_path>
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<int name="tracks/0/interp"> 1 </int>
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<dictionary name="tracks/0/keys" shared="false">
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<string> "cont" </string>
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<bool> False </bool>
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<string> "transitions" </string>
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<real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array>
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<string> "values" </string>
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<array len="6" shared="false">
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<int> 5 </int>
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<int> 6 </int>
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<int> 7 </int>
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<int> 8 </int>
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<int> 9 </int>
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<int> 5 </int>
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</array>
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<string> "times" </string>
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<real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array>
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</dictionary>
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</resource>
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<resource type="Animation" path="local://10">
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<string name="resource/name"> "idle_weapon" </string>
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<real name="length"> 0.5 </real>
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<bool name="loop"> True </bool>
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<real name="step"> 0.25 </real>
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<string name="tracks/0/type"> "value" </string>
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<node_path name="tracks/0/path"> "sprite:frame" </node_path>
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<int name="tracks/0/interp"> 1 </int>
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<dictionary name="tracks/0/keys" shared="false">
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<string> "cont" </string>
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<bool> False </bool>
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<string> "transitions" </string>
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<real_array len="1"> 1 </real_array>
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<string> "values" </string>
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<array len="1" shared="false">
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<int> 25 </int>
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</array>
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<string> "times" </string>
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<real_array len="1"> 0 </real_array>
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</dictionary>
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</resource>
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<resource type="Animation" path="local://11">
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<string name="resource/name"> "falling_weapon" </string>
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<real name="length"> 0.5 </real>
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<bool name="loop"> True </bool>
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<real name="step"> 0.25 </real>
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<string name="tracks/0/type"> "value" </string>
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<node_path name="tracks/0/path"> "sprite:frame" </node_path>
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<int name="tracks/0/interp"> 1 </int>
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<dictionary name="tracks/0/keys" shared="false">
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<string> "cont" </string>
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<bool> False </bool>
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<string> "transitions" </string>
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<real_array len="1"> 1 </real_array>
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<string> "values" </string>
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<array len="1" shared="false">
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<int> 26 </int>
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</array>
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<string> "times" </string>
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<real_array len="1"> 0 </real_array>
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</dictionary>
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</resource>
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<resource type="Animation" path="local://12">
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<string name="resource/name"> "falling" </string>
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<real name="length"> 0.01 </real>
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<bool name="loop"> True </bool>
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<real name="step"> 0.25 </real>
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<string name="tracks/0/type"> "value" </string>
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<node_path name="tracks/0/path"> "sprite:frame" </node_path>
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<int name="tracks/0/interp"> 1 </int>
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<dictionary name="tracks/0/keys" shared="false">
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<string> "cont" </string>
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<bool> False </bool>
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<string> "transitions" </string>
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<real_array len="1"> 1 </real_array>
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<string> "values" </string>
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<array len="1" shared="false">
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<int> 21 </int>
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</array>
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<string> "times" </string>
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<real_array len="1"> 0 </real_array>
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</dictionary>
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</resource>
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<resource type="SampleLibrary" path="local://13">
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<dictionary name="samples/jump" shared="false">
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<string> "db" </string>
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<real> 0 </real>
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<string> "pitch" </string>
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<real> 1 </real>
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<string> "sample" </string>
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<resource resource_type="Sample" path="res://sound_jump.wav"> </resource>
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</dictionary>
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<dictionary name="samples/shoot" shared="false">
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<string> "db" </string>
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<real> 0 </real>
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<string> "pitch" </string>
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<real> 1 </real>
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<string> "sample" </string>
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<resource resource_type="Sample" path="res://sound_shoot.wav"> </resource>
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</dictionary>
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<dictionary name="samples/coin" shared="false">
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<string> "db" </string>
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<real> 0 </real>
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<string> "pitch" </string>
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<real> 1 </real>
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<string> "sample" </string>
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<resource resource_type="Sample" path="res://sound_coin.wav"> </resource>
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</dictionary>
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</resource>
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<main_resource>
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<dictionary name="_bundled" shared="false">
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<string> "names" </string>
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<string_array len="170">
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<string> "player" </string>
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<string> "RigidBody2D" </string>
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<string> "visibility/visible" </string>
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<string> "visibility/opacity" </string>
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<string> "visibility/self_opacity" </string>
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<string> "visibility/behind_parent" </string>
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<string> "transform/pos" </string>
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<string> "transform/rot" </string>
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<string> "transform/scale" </string>
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<string> "shape_count" </string>
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<string> "shapes/0/shape" </string>
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<string> "shapes/0/transform" </string>
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<string> "shapes/0/trigger" </string>
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<string> "shapes/1/shape" </string>
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<string> "shapes/1/transform" </string>
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<string> "shapes/1/trigger" </string>
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<string> "mode" </string>
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<string> "mass" </string>
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<string> "friction" </string>
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<string> "bounce" </string>
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<string> "custom_integrator" </string>
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<string> "continuous_cd" </string>
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<string> "contacts_reported" </string>
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<string> "contact_monitor" </string>
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<string> "active" </string>
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<string> "can_sleep" </string>
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<string> "velocity/linear" </string>
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<string> "velocity/angular" </string>
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<string> "script/script" </string>
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<string> "__meta__" </string>
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<string> "sprite" </string>
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<string> "Sprite" </string>
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<string> "texture" </string>
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<string> "centered" </string>
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<string> "offset" </string>
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<string> "flip_h" </string>
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<string> "flip_v" </string>
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<string> "vframes" </string>
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<string> "hframes" </string>
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<string> "frame" </string>
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<string> "modulate" </string>
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<string> "region" </string>
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<string> "region_rect" </string>
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<string> "smoke" </string>
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<string> "Particles2D" </string>
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<string> "visibility/blend_mode" </string>
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<string> "config/amount" </string>
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<string> "config/lifetime" </string>
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<string> "config/time_scale" </string>
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<string> "config/preprocess" </string>
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<string> "config/emit_timeout" </string>
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<string> "config/emitting" </string>
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<string> "config/offset" </string>
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<string> "config/half_extents" </string>
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<string> "config/local_space" </string>
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<string> "config/explosiveness" </string>
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<string> "config/flip_h" </string>
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<string> "config/flip_v" </string>
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<string> "config/texture" </string>
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<string> "params/direction" </string>
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<string> "params/spread" </string>
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<string> "params/linear_velocity" </string>
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<string> "params/spin_velocity" </string>
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<string> "params/orbit_velocity" </string>
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<string> "params/gravity_direction" </string>
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<string> "params/gravity_strength" </string>
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<string> "params/radial_accel" </string>
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<string> "params/tangential_accel" </string>
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<string> "params/damping" </string>
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<string> "params/initial_size" </string>
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<string> "params/final_size" </string>
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<string> "params/hue_variation" </string>
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<string> "randomness/direction" </string>
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<string> "randomness/spread" </string>
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<string> "randomness/linear_velocity" </string>
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<string> "randomness/spin_velocity" </string>
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<string> "randomness/orbit_velocity" </string>
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<string> "randomness/gravity_direction" </string>
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<string> "randomness/gravity_strength" </string>
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<string> "randomness/radial_accel" </string>
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<string> "randomness/tangential_accel" </string>
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<string> "randomness/damping" </string>
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<string> "randomness/initial_size" </string>
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<string> "randomness/final_size" </string>
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<string> "randomness/hue_variation" </string>
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<string> "color_phases/count" </string>
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<string> "phase_0/pos" </string>
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<string> "phase_0/color" </string>
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<string> "phase_1/pos" </string>
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<string> "phase_1/color" </string>
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<string> "phase_2/pos" </string>
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<string> "phase_2/color" </string>
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<string> "phase_3/pos" </string>
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<string> "phase_3/color" </string>
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<string> "emission_points" </string>
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<string> "anim" </string>
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<string> "AnimationPlayer" </string>
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<string> "playback/process_mode" </string>
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<string> "playback/default_blend_time" </string>
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<string> "root/root" </string>
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<string> "anims/idle" </string>
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<string> "anims/run" </string>
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<string> "anims/standing_weapon_ready" </string>
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<string> "anims/jumping_weapon" </string>
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<string> "anims/crouch" </string>
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<string> "anims/jumping" </string>
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<string> "anims/run_weapon" </string>
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<string> "anims/idle_weapon" </string>
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<string> "anims/falling_weapon" </string>
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<string> "anims/falling" </string>
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<string> "playback/active" </string>
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<string> "playback/speed" </string>
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<string> "blend_times" </string>
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<string> "autoplay" </string>
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<string> "camera" </string>
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<string> "Camera2D" </string>
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<string> "rotating" </string>
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<string> "current" </string>
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<string> "smoothing" </string>
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<string> "zoom" </string>
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<string> "limit/left" </string>
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<string> "limit/top" </string>
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<string> "limit/right" </string>
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<string> "limit/bottom" </string>
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<string> "drag_margin/h_enabled" </string>
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<string> "drag_margin/v_enabled" </string>
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<string> "drag_margin/left" </string>
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<string> "drag_margin/top" </string>
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<string> "drag_margin/right" </string>
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<string> "drag_margin/bottom" </string>
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<string> "bullet_shoot" </string>
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<string> "Position2D" </string>
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<string> "CollisionShape2D" </string>
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<string> "shape" </string>
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<string> "trigger" </string>
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<string> "sound" </string>
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<string> "SamplePlayer" </string>
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<string> "config/voices" </string>
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<string> "config/samples" </string>
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<string> "default/volume_db" </string>
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<string> "default/pitch_scale" </string>
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<string> "default/pan" </string>
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<string> "default/depth" </string>
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<string> "default/height" </string>
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<string> "default/filter/cutoff" </string>
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<string> "default/filter/resonance" </string>
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<string> "default/filter/gain" </string>
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<string> "default/reverb_room" </string>
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<string> "default/reverb_send" </string>
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<string> "default/chorus_send" </string>
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<string> "CollisionPolygon2D" </string>
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<string> "build_mode" </string>
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<string> "polygon" </string>
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<string> "ui" </string>
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<string> "CanvasLayer" </string>
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<string> "layer" </string>
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<string> "rotation" </string>
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<string> "scale" </string>
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<string> "left" </string>
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<string> "TouchScreenButton" </string>
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<string> "normal" </string>
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<string> "bitmask" </string>
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<string> "right" </string>
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<string> "jump" </string>
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<string> "__editor_plugin_states__" </string>
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<string> "current" </string>
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<string> "sources" </string>
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<string> "res://player.gd" </string>
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<string> "2D" </string>
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<string> "pixel_snap" </string>
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<bool> False </bool>
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<string> "zoom" </string>
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<string> "ofs" </string>
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<string> "3D" </string>
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<string> "zfar" </string>
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<real> 500 </real>
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<string> "fov" </string>
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<string> "viewports" </string>
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<string> "custom_args" </string>
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<string> "run_mode" </string>
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