godot/scene
Hein-Pieter van Braam a402efeb72 Tweak OpenMP parameters for lightbaker
On higher threadcount systems this allows for better utilization. On my
16 thread box CPU use goes from 10 - 11 threads to a steady 15 threads
on the Sponza scene.

Baking time goes from ~10:00 to ~07:30 for me. On lower threadcount
systems I expect some improvement also but likely a little less.
2017-12-17 03:09:38 +01:00
..
2d Merge pull request #13991 from CyanBlob/master 2017-12-16 16:38:59 +01:00
3d Tweak OpenMP parameters for lightbaker 2017-12-17 03:09:38 +01:00
animation Revert property changes in "[DOCS] AnimationPlayer new props, members/methods" 2017-12-14 00:36:41 +01:00
audio Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
gui Bind TextEdit.deselect and update documentation 2017-12-16 21:08:31 +01:00
main Revert "Fix mouse button release not sent to gui_input if it's different from the button that gave focus" 2017-12-16 19:50:32 -03:00
resources Added custom editor splash (including sponsor logo). 2017-12-16 16:11:13 -03:00
register_scene_types.cpp -Add lightmapper 2017-12-14 09:01:27 -03:00
register_scene_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_string_names.cpp Unify degree members and properties 2017-11-10 12:52:07 +01:00
scene_string_names.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00